Flamemaker Shaker

Flamemaker Shaker
  • Rank:  S Rank
  • Specialty: Anomaly Specialty Anomaly
  • Release: 2.2

Flamemaker Shaker is Burnice's signature W-Engine, and while it's designed specifically for her, it can still be useful for other characters, though not at the same level.

This W-Engine significantly boosts the damage of characters who land multiple hits through their EX Special Attack and/or Assist Attack. For each hit, you gain a stack that increases damage for 6 seconds. However, the real power of this damage boost comes when the character is off-field, making it ideal for DPS units that deal off-field damage through these types of abilities.

Moreover, once you reach 5 stacks (with a maximum of 10), you'll also receive a boost to Anomaly Proficiency, making it even more relevant for characters who can consistently land multiple hits with the mentioned abilities—especially those that deal off-field damage.

Stats

Base ATK
713
Primary Stat
30% Attack

While off-field, the equipper's Energy Regen increases by 0.6/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50. This Anomaly Proficiency increase does not stack and lasts for 6s.

While off-field, the equipper's Energy Regen increases by 0.75/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 4.4%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 62. This Anomaly Proficiency increase does not stack and lasts for 6s.

While off-field, the equipper's Energy Regen increases by 0.9/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 5.2%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 75. This Anomaly Proficiency increase does not stack and lasts for 6s.

While off-field, the equipper's Energy Regen increases by 1.05/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 6.1%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 87. This Anomaly Proficiency increase does not stack and lasts for 6s.

While off-field, the equipper's Energy Regen increases by 1.2/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 100. This Anomaly Proficiency increase does not stack and lasts for 6s.

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