- Rank:
- Specialty: Support
- Attribute: Ice
- Faction: Section 6
- Release: 1.0
Soukaku is a Specialty Support character, whose main role on the team is to provide support. She can significantly boost her entire team's Attack with her abilities, and like most characters in this role, she can perform a Quick Assist after using the ability that grants the buff.
Although she can fit into almost any team since Attack is a valuable stat for practically all setups, she truly shines in Ice teams because she can also enhance Ice damage.
While she can function as a Main DPS in M6, she won't be on par with the true DPS characters in the game. Therefore, it's best to always use her as a Support.
Base Stats
Soukaku Support
The most important thing to know about Soukaku's build is that she needs as much Attack as possible, as the higher this stat, the more Attack she will provide to her teammates. Additionally, increasing her Energy Regen is quite beneficial, as is common with most Supports.
Skills Priority
Best W-Engines
Bashful Demon
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
Increases Ice DMG by 17.5%. When launching an EX Special Attack, all squad members' ATK increases by 2.3% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
Increases Ice DMG by 20%. When launching an EX Special Attack, all squad members' ATK increases by 2.6% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
Increases Ice DMG by 22%. When launching an EX Special Attack, all squad members' ATK increases by 2.9% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
Increases Ice DMG by 24%. When launching an EX Special Attack, all squad members' ATK increases by 3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
Unfettered Game Ball
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Best Drive Disks
Drive Disk Sets
Swing Jazz
2P: Energy Regen increases by 20%.
4P: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Hormone Punk
2P: Increases ATK by 10%.
4P: Upon entering or switching into combat, the equipper has their ATK increased by 25% for 8s. This effect can be triggered once every 20s.