Best Build for Seth Lowell

Seth Lowell Head
  • Rank:  A Rank
  • Specialty: Defense Specialty Defense
  • Attribute: Electric Attribute Electric
  • Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
  • Birthday: 08 April
  • Release: 1.1

Seth Lowell is a 4-star character specializing in Defense, and he is an interesting addition to teams focused on Anomalies and Disorder.

Like other Defense specialists, he excels at stunning enemies, though he doesn't reach the level of dedicated Stun characters—he’s more of a middle ground in this aspect.

However, the most intriguing aspect of Seth Lowell is his ability to provide shields to his team, enhancing their survivability. Additionally, he can reduce the resistance of enemies to Anomaly application, making it easier to apply them. This is why he shines in Anomaly and Disorder teams.

Seth Lowell Body

Base Stats

HP: 8701
ATK: 643
DEF: 746
Impact: 94

Seth Lowell Tank & Anomaly Support

For Seth Lowell, the ideal approach is to maximize his attack as much as possible. Of course, we’ll also aim to enhance his defensive and support capabilities to their fullest.

Skills Priority

UltimateChain Attack
EX Special AttackSpecial Attack
Assist AttackAssist
Basic AttackBasic Attack
DodgeDodge

Best W-Engines

Peacekeeper – Specialized

W-Engine Placeholder
Base ATK: 624
Primary Stat: Attack 25%

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

While Shielded, the equipper's Energy Regen increases by 0.46/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 40%.

While Shielded, the equipper's Energy Regen increases by 0.52/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 45%.

While Shielded, the equipper's Energy Regen increases by 0.58/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 50%.

While Shielded, the equipper's Energy Regen increases by 0.64/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 55%.

Bunny Band

Bunny Band
Base ATK: 594
Primary Stat: Defense 40%

Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.

Increases Max HP by 9.2%. Increases the equipper's ATK by 11.5% when they are shielded.

Increases Max HP by 10.4%. Increases the equipper's ATK by 13% when they are shielded.

Increases Max HP by 11.6%. Increases the equipper's ATK by 14.5% when they are shielded.

Increases Max HP by 12.8%. Increases the equipper's ATK by 16% when they are shielded.

Spring Embrace

Spring Embrace
Base ATK: 594
Primary Stat: Attack 25%

Reduces DMG taken 7.5%. When attacked, the equipper's Energy Generation Rate increased by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 8.5%. When attacked, the equipper's Energy Generation Rate increased by 11.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 9.5%. When attacked, the equipper's Energy Generation Rate increased by 13% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 10.5%. When attacked, the equipper's Energy Generation Rate increased by 14.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 12%. When attacked, the equipper's Energy Generation Rate increased by 16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Original Transmorpher

Original Transmorpher
Base ATK: 594
Primary Stat: HP 25%

Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.

Increases Max HP by 9%. When attacked, the equipper's Impact is increased by 11.5% for 12s.

Increases Max HP by 10%. When attacked, the equipper's Impact is increased by 13% for 12s.

Increases Max HP by 11%. When attacked, the equipper's Impact is increased by 14.5% for 12s.

Increases Max HP by 12.5%. When attacked, the equipper's Impact is increased by 16% for 12s.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% PEN Anomaly Proficiency

Best Teams & Bangboos

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