- Rank:
- Specialty: Defense
- Attribute: Electric
- Faction: Criminal Investigation Special Response Team
- Birthday: 08 April
- Release: 1.1
Seth Lowell is a 4-star character specializing in Defense, and he is an interesting addition to teams focused on Anomalies and Disorder.
Like other Defense specialists, he excels at stunning enemies, though he doesn't reach the level of dedicated Stun characters—he’s more of a middle ground in this aspect.
However, the most intriguing aspect of Seth Lowell is his ability to provide shields to his team, enhancing their survivability. Additionally, he can reduce the resistance of enemies to Anomaly application, making it easier to apply them. This is why he shines in Anomaly and Disorder teams.
Base Stats
Seth Lowell Tank & Anomaly Support
For Seth Lowell, the ideal approach is to maximize his attack as much as possible. Of course, we’ll also aim to enhance his defensive and support capabilities to their fullest.
Skills Priority
Best W-Engines
Peacekeeper – Specialized
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.
While Shielded, the equipper's Energy Regen increases by 0.46/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 40%.
While Shielded, the equipper's Energy Regen increases by 0.52/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 45%.
While Shielded, the equipper's Energy Regen increases by 0.58/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 50%.
While Shielded, the equipper's Energy Regen increases by 0.64/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 55%.
Bunny Band
Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.
Increases Max HP by 9.2%. Increases the equipper's ATK by 11.5% when they are shielded.
Increases Max HP by 10.4%. Increases the equipper's ATK by 13% when they are shielded.
Increases Max HP by 11.6%. Increases the equipper's ATK by 14.5% when they are shielded.
Increases Max HP by 12.8%. Increases the equipper's ATK by 16% when they are shielded.
Spring Embrace
Reduces DMG taken 7.5%. When attacked, the equipper's Energy Generation Rate increased by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken 8.5%. When attacked, the equipper's Energy Generation Rate increased by 11.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken 9.5%. When attacked, the equipper's Energy Generation Rate increased by 13% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken 10.5%. When attacked, the equipper's Energy Generation Rate increased by 14.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken 12%. When attacked, the equipper's Energy Generation Rate increased by 16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Original Transmorpher
Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.
Increases Max HP by 9%. When attacked, the equipper's Impact is increased by 11.5% for 12s.
Increases Max HP by 10%. When attacked, the equipper's Impact is increased by 13% for 12s.
Increases Max HP by 11%. When attacked, the equipper's Impact is increased by 14.5% for 12s.
Increases Max HP by 12.5%. When attacked, the equipper's Impact is increased by 16% for 12s.
Best Drive Disks
Drive Disk Sets
Swing Jazz
2P: Energy Regen increases by 20%.
4P: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Hormone Punk
2P: Increases ATK by 10%.
4P: Upon entering or switching into combat, the equipper has their ATK increased by 25% for 8s. This effect can be triggered once every 20s.
Primary Stats
Energy Regen