- Rank:
- Specialty: Support
- Attribute: Electric
- Faction: Victoria Housekeeping CO
- Real Name: Alexandrina Sebastiane
- Birthday: 23 September
- Release: 1.0
Rina is one of the 5-star characters from the permanent banner, and she's actually quite good. After all, she's a pretty interesting Support, and you know, supports are generally highly valued in this game and others of a similar nature.
I consider her a very good Support option because she specializes in granting PEN to her teammates, a stat that is useful for practically every character in the game since, broadly speaking, it allows us to deal more damage to enemies. She provides this effect when her puppets are attacking on the battlefield and the good thing is that most of her abilities will cause exactly that: she'll leave her puppets attacking on their own on the battlefield for a while.
However, she truly shines in Shock teams because she can also increase the duration of this state and even slightly boost the Electric DMG enemies receive while in this state.
Base Stats
Rina Support
Rina is a unique character to build because our main priority with her is to achieve the maximum amount of PEN so she can share more PEN with her team. Additionally, since she excels in Shock Teams, stats related to Anomaly are also highly desirable.
Skills Priority
Best W-Engines
Weeping Cradle
While off-field, Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 0.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
Unfettered Game Ball
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Best Drive Disks
Drive Disk Sets
Swing Jazz
2P: Energy Regen increases by 20%.
4P: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Freedom Blues
2P: Increases Anomaly Proficiency by 30.
4P: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 35% for 8s. This effect does not stack with others of the same attribute.
Freedom Blues
2P: Increases Anomaly Proficiency by 30.
4P: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 35% for 8s. This effect does not stack with others of the same attribute.
Swing Jazz
2P: Energy Regen increases by 20%.
4P: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.