Best Build for Rina

Rina Head
  • Rank:  S Rank
  • Specialty: Support Specialty Support
  • Attribute: Electric Attribute Electric
  • Faction: Victoria Housekeeping CO Victoria Housekeeping CO
  • Real Name: Alexandrina Sebastiane
  • Birthday: 23 September
  • Release: 1.0

Rina is one of the 5-star characters from the permanent banner, and she's actually quite good. After all, she's a pretty interesting Support, and you know, supports are generally highly valued in this game and others of a similar nature.

I consider her a very good Support option because she specializes in granting PEN to her teammates, a stat that is useful for practically every character in the game since, broadly speaking, it allows us to deal more damage to enemies. She provides this effect when her puppets are attacking on the battlefield and the good thing is that most of her abilities will cause exactly that: she'll leave her puppets attacking on their own on the battlefield for a while.

However, she truly shines in Shock teams because she can also increase the duration of this state and even slightly boost the Electric DMG enemies receive while in this state.

Rina Body

Base Stats

HP: 8607
ATK: 717
DEF: 603
Impact: 83
Anom. M: 92

Rina Support

Rina is a unique character to build because our main priority with her is to achieve the maximum amount of PEN so she can share more PEN with her team. Additionally, since she excels in Shock Teams, stats related to Anomaly are also highly desirable.

Skills Priority

UltimateChain Attack
EX Special AttackSpecial Attack
Basic AttackBasic Attack
Assist AttackAssist
DodgeDodge

Best W-Engines

Weeping Cradle

Weeping Cradle
Base ATK: 684
Primary Stat: PEN Ratio 24%

While off-field, Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 0.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Unfettered Game Ball

Unfettered Game Ball
Base ATK: 594
Primary Stat: Energy Regen 50%

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% PEN Anomaly Proficiency

Best Teams & Bangboos

Leave a Reply