Best Build for Qingyi

Qingyi Head
  • Rank:  S Rank
  • Specialty: Stun Specialty Stun
  • Attribute: Electric Attribute Electric
  • Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
  • Birthday: Unknown
  • Release: 1.1

Qingyi is an S-Rank character whose Specialty is stunning, excelling in the role of team stunner, which is undoubtedly one of the most crucial roles in Zenless Zone Zero.

Qingyi excels at stunning, particularly through her Basic Attacks. However, there are two key aspects to highlight about her. First, her bonus based on team composition is activated if she’s paired with characters from her faction or simply with a character of the Attack Specialty—an easy criterion to meet. Second, she significantly increases the damage taken by stunned enemies, perfectly complementing her role.

Additionally, her Electric element allows her to fit seamlessly into Anomaly teams, making her an extremely versatile and valuable character.

Qingyi Body

Base Stats

HP: 8251
ATK: 758
DEF: 613
Impact: 136

Qingqyi Stuner

A very conventional build, typical for Stunner characters. The real variation comes in the team composition, as one of Qingyi's strengths is her ability to fit into a wide variety of teams.

Skills Priority

Basic AttackBasic Attack
EX Special AttackSpecial Attack
UltimateChain Attack
Assist AttackAssist
DodgeDodge

Best W-Engines

Ice-Jade Teapot

Ice-Jade Teapot
Base ATK: 713
Primary Stat: Impact 18

When a [Basic Attack] hits an enemy, the equipper gains a stack of [Tea-riffic]. Each stack of [Tea-Riffic] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately. When gaining [Tea-riffic], if the equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s. Passive effects of the same name do not stack.

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The Restrained

The Restrained
Base ATK: 684
Primary Stat: Impact 18%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Steam Oven

Steam Oven
Base ATK: 594
Primary Stat: Energy Regen 50%

For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.3%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.6%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.9%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Precious Fossilized Core

Precious Fossilized Core
Base ATK: 594
Primary Stat: Impact 15%

When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10%.

When the target's HP is no lower than 50%, the equipper inflicts 11.5% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 11.5%.

When the target's HP is no lower than 50%, the equipper inflicts 13% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 13%.

When the target's HP is no lower than 50%, the equipper inflicts 14.5% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 14.5%.

When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 16%.

Six Shooter

Six Shooter
Base ATK: 594
Primary Stat: Impact 15%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4.6%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 5.2%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 5.8%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 6.4%.

Demara Battery Mark II

Demara Battery Mark II
Base ATK: 624
Primary Stat: Impact 15%

Increases Electric DMG by 15%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.

Increases Electric DMG by 17.5%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 20.5% for 8s.

Increases Electric DMG by 20%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 23% for 8s.

Increases Electric DMG by 22%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 25% for 8s.

Increases Electric DMG by 24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 27.5% for 8s.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Crit Rate Crit DMG PEN

Best Teams & Bangboos

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