Best Build for Piper Wheel

Piper Wheel Head
  • Rank:  A Rank
  • Specialty: Anomaly Specialty Anomaly
  • Attribute: Physical Attribute Physical
  • Faction: Sons of Calydon Sons of Calydon
  • Release: 1.0

In my opinion, Piper is one of the best 4-star Anomaly characters in Zenless Zone Zero, thanks to her incredibly fast application of Physical Anomaly and the good damage she can achieve in the process.

What stands out most about this character in such teams is her effectiveness as a Disorder activator. In case you’re not familiar with this mechanic, it involves applying an Anomaly to an enemy that already has a different active Anomaly, causing an explosion that deals significant damage. Physical Anomaly is ideal for triggering the Disorder effect, and since Piper applies Anomalies so quickly, she’s perfect for Anomaly compositions that want to take advantage of the powerful Disorder mechanic.

Piper Wheel Body

Base Stats

HP: 6977
ATK: 758
DEF: 613
Impact: 86
Anom. M: 118

Piper Wheel Anomaly DPS

Piper needs to equip what Anomaly characters typically require—the stats that generally enhance this type of character the most.

Skills Priority

EX Special AttackSpecial Attack
UltimateChain Attack
Assist AttackAssist
Basic AttackBasic Attack
DodgeDodge

Best W-Engines

Sharpened Stinger

Sharpened Stinger
Base ATK: 713
Primary Stat: Anomaly Proficiency 90

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 15% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 18% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 21% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.

Roaring Ride

Roaring Ride
Base ATK: 624
Primary Stat: Attack 25%

When EX special Attack hits an enemy, one of three possible effects is triggered for 5 seconds. This effect can trigger once every 0.3s. the same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%

When EX special Attack hits an enemy, one of three possible effects is triggered for 5 seconds. This effect can trigger once every 0.3s. the same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 9.2%, increases the equipper's Anomaly Proficiency by 46, or increases the equipper's Anomaly Buildup Rate by 28%

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When EX special Attack hits an enemy, one of three possible effects is triggered for 5 seconds. This effect can trigger once every 0.3s. the same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 12.8%, increases the equipper's Anomaly Proficiency by 64, or increases the equipper's Anomaly Buildup Rate by 40%

Fusion Compiler

Fusion Compiler
Base ATK: 684
Primary Stat: PEN Ratio 24%

Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 15%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 18%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Electro-Lip Gloss

Electro-Lip Gloss
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13% and they deal an additional 20% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.

Weeping Gemini

Weeping Gemini
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Rainforest Gourmet

Rainforest Gourmet
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% PEN Anomaly Proficiency

Best Teams & Bangboos

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