- Rank:
- Specialty: Support
- Attribute: Ether
- Faction: Cunning Hares
- Birthday: 11 November
- Release: 1.0
Nicole Demara is a rather peculiar Rank A Support character, as she has both strengths and weaknesses. In other words, she possesses some excellent qualities but also one significant flaw that considerably diminishes her potential.
She is a Support character who can fit perfectly into almost any team. Her primary function is to significantly reduce the enemies' Defense, and in addition, she can cluster enemies together, which is always useful for eliminating multiple foes simultaneously with area attacks. What's her drawback? Well... her debuff only lasts for 3.5 seconds (a bit longer if you have her at M1), so despite being very powerful, it can only be utilized for a very short time. This, of course, is a major disadvantage for the character.
Putting aside this minor issue, she can also provide a substantial amount of Critical Rate to her teammates at M6 (with this effect lasting 12 seconds, fortunately for everyone). She is particularly useful for supporting Ether Attribute characters, as she also enhances this type of damage.
Base Stats
Nicole Demara Support
The buff Nicole provides cannot be enhanced through any stats, so we will build her to maximize her damage output. In her case, focusing on Crit stats isn't worthwhile; instead, boosting her ATK and Anomaly attributes will yield more damage.
Skills Priority
Best W-Engines
Weeping Cradle
While off-field, Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 0.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
The Vault
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 17.5% and increases the equipper's Energy Regen by 0.58/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 20% and increases the equipper's Energy Regen by 0.65/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 22% and increases the equipper's Energy Regen by 0.72/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 24% and increases the equipper's Energy Regen by 0.8/s for 2s. Passive effects of the same name do not stack.
Unfettered Game Ball
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
Best Drive Disks
Drive Disk Sets
Swing Jazz
2P: Energy Regen increases by 20%.
4P: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Freedom Blues
2P: Increases Anomaly Proficiency by 30.
4P: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 35% for 8s. This effect does not stack with others of the same attribute.