Best Build for Nicole Demara

Nicole Demara Head
  • Rank:  A Rank
  • Specialty: Support Specialty Support
  • Attribute: Ether Attribute Ether
  • Faction: Cunning Hares Cunning Hares
  • Birthday: 11 November
  • Release: 1.0

Nicole Demara is a rather peculiar Rank A Support character, as she has both strengths and weaknesses. In other words, she possesses some excellent qualities but also one significant flaw that considerably diminishes her potential.

She is a Support character who can fit perfectly into almost any team. Her primary function is to significantly reduce the enemies' Defense, and in addition, she can cluster enemies together, which is always useful for eliminating multiple foes simultaneously with area attacks. What's her drawback? Well... her debuff only lasts for 3.5 seconds (a bit longer if you have her at M1), so despite being very powerful, it can only be utilized for a very short time. This, of course, is a major disadvantage for the character.

Putting aside this minor issue, she can also provide a substantial amount of Critical Rate to her teammates at M6 (with this effect lasting 12 seconds, fortunately for everyone). She is particularly useful for supporting Ether Attribute characters, as she also enhances this type of damage.

Nicole Demara Body

Base Stats

HP: 8147
ATK: 649
DEF: 623
Impact: 88

Nicole Demara Support

The buff Nicole provides cannot be enhanced through any stats, so we will build her to maximize her damage output. In her case, focusing on Crit stats isn't worthwhile; instead, boosting her ATK and Anomaly attributes will yield more damage.

Skills Priority

UltimateChain Attack
EX Special AttackSpecial Attack
Assist AttackAssist
DodgeDodge
Basic AttackBasic Attack

Best W-Engines

Weeping Cradle

Weeping Cradle
Base ATK: 684
Primary Stat: PEN Ratio 24%

While off-field, Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 0.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

The Vault

The Vault
Base ATK: 624
Primary Stat: Energy Regen 50%

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 17.5% and increases the equipper's Energy Regen by 0.58/s for 2s. Passive effects of the same name do not stack.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 20% and increases the equipper's Energy Regen by 0.65/s for 2s. Passive effects of the same name do not stack.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 22% and increases the equipper's Energy Regen by 0.72/s for 2s. Passive effects of the same name do not stack.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 24% and increases the equipper's Energy Regen by 0.8/s for 2s. Passive effects of the same name do not stack.

Unfettered Game Ball

Unfettered Game Ball
Base ATK: 594
Primary Stat: Energy Regen 50%

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

HP% ATK% PEN Anomaly Proficiency

Best Teams & Bangboos

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