Best Build for Nekomata

Nekomata Head
  • Rank:  S Rank
  • Specialty: Attack Specialty Attack
  • Attribute: Physical Attribute Physical
  • Faction: Cunning Hares Cunning Hares
  • Birthday: 30 July
  • Release: 1.0

Nekomata is one of the characters from the permanent banner in Zenless Zone Zero, and she is a Physical Attribute character specializing in DPS, as her specialty is Attack.

Her greatest strengths are her immense mobility (she is very fast) and the speed of her attacks. She is the kind of character where, when you use her, you'll constantly see a flurry of numbers on the screen.

However, to unlock her full potential, it's crucial to perform Dodge Counters consistently, as this significantly boosts her damage. Additionally, her signature W-Engine (Steel Cushion) almost forces her to always attack enemies from behind, which complicates her gameplay a bit. This issue is somewhat resolved with her M1, but not everyone will have her at M1, let alone beyond that.

Nekomata Body

Base Stats

HP: 7562
ATK: 911
DEF: 587
Impact: 92
Anom. M: 96

Nekomata Pure DPS

Nekomata's build is straightforward since it follows a very conventional setup for characters with the Specialty Attack, focusing heavily on pure DPS.

Skills Priority

UltimateChain Attack
EX Special AttackSpecial Attack
Basic AttackBasic Attack
DodgeDodge
Assist AttackAssist

Best W-Engines

Steel Cushion

Steel Cushion
Base ATK: 684
Primary Stat: CRIT Rate 24%

Increases Physical DMG by 20%. The equipper's DMG increases by 25% when attacking the enemy from behind.

Increases Physical DMG by 25%. The equipper's DMG increases by 31.5% when attacking the enemy from behind.

Increases Physical DMG by 30%. The equipper's DMG increases by 38% when attacking the enemy from behind.

Increases Physical DMG by 35%. The equipper's DMG increases by 44% when attacking the enemy from behind.

Increases Physical DMG by 40%. The equipper's DMG increases by 50% when attacking the enemy from behind.

Starlight Engine

Starlight Engine
Base ATK: 594
Primary Stat: Attack 25%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 13.8% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 15.6% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 17.4% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s.

Cannon Rotor

Cannon Rotor
Base ATK: 594
Primary Stat: CRIT Rate 20%

Increases ATK by 7.5%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8s.

Increases ATK by 8.6%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7.5s.

Increases ATK by 9.7%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7s.

Increases ATK by 10.8%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6.5s.

Increases ATK by 12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6s.

Gilded Blossom

Gilded Blossom
Base ATK: 594
Primary Stat: Attack 25%

ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.

ATK increases by 6.9%, and DMG dealt by EX Special Attacks increases by 17.2%.

ATK increases by 7.8%, and DMG dealt by EX Special Attacks increases by 19.5%.

ATK increases by 8.7%, and DMG dealt by EX Special Attacks increases by 21.8%.

ATK increases by 9.6%, and DMG dealt by EX Special Attacks increases by 24%.

Street Superstar

Street Superstar
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 17.2%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 19.5%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 21.7%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 24%.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Crit Rate Crit DMG PEN

Best Teams & Bangboos

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