Best Build for Koleda Belobog

Koleda Belobog Head
  • Rank:  S Rank
  • Specialty: Stun Specialty Stun
  • Attribute: Fire Attribute Fire
  • Faction: Belobog Heavy Industries Belobog Heavy Industries
  • Birthday: 10 August
  • Release: 1.0

Koleda Belobog is one of the S-rank characters in the Permanent Banner of Zenless Zone Zero. She excels in stunning, which, in my opinion, is the most crucial role in Zenless Zone Zero. Additionally, she is the leader of Belobog Heavy Industries.

I highly recommend this character, though it's true she faces tough competition from Von Lycaon, who I believe is a better stunner. Nonetheless, she remains a highly recommended character!

Koleda possesses a significant ability to stun, although she does rely somewhat on energy generation to perform her role effectively. Furthermore, she has an interesting interaction with Ben; when paired with him, her attacks improve slightly as Ben assists her, which is quite intriguing. It's a pity that despite this, her teams usually benefits more from being paired with a Support character.

Koleda Belobog Body

Base Stats

HP: 8128
ATK: 736
DEF: 596
Impact: 134
Anom. M: 96

Koleda Belobog Stuner

As with all stunners, it's important to maximize Impact and, of course, also increase the damage dealt.

Skills Priority

EX Special AttackSpecial Attack
Basic AttackBasic Attack
Assist AttackAssist
UltimateChain Attack
DodgeDodge

Best W-Engines

Hellfire Gears

Hellfire Gears
Base ATK: 684
Primary Stat: Impact 18%

When off-field, the equipper's Energy Regen increases by 0.6/s.
When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 0.75/s.
When using an EX Special Attack, the equipper's Impact is increased by 12.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 0.9/s.
When using an EX Special Attack, the equipper's Impact is increased by 15% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 1.15/s.
When using an EX Special Attack, the equipper's Impact is increased by 17,5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 1.2/s.
When using an EX Special Attack, the equipper's Impact is increased by 20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

The Restrained

The Restrained
Base ATK: 684
Primary Stat: Impact 18%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Steam Oven

Steam Oven
Base ATK: 594
Primary Stat: Energy Regen 50%

For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.3%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.6%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.9%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Six Shooter

Six Shooter
Base ATK: 594
Primary Stat: Impact 15%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4.6%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 5.2%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 5.8%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 6.4%.

Precious Fossilized Core

Precious Fossilized Core
Base ATK: 594
Primary Stat: Impact 15%

When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10%.

When the target's HP is no lower than 50%, the equipper inflicts 11.5% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 11.5%.

When the target's HP is no lower than 50%, the equipper inflicts 13% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 13%.

When the target's HP is no lower than 50%, the equipper inflicts 14.5% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 14.5%.

When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 16%.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Crit Rate Crit DMG PEN

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