Best Build for Jane Doe

Jane Doe Head
  • Rank:  S Rank
  • Specialty: Anomaly Specialty Anomaly
  • Attribute: Physical Attribute Physical
  • Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
  • Birthday: 16 February
  • Release: 1.1

Jane Doe is a 5-star Anomaly character with the Physical Attribute, and she is an incredible DPS who excels in Anomaly damage and boasts impressive Burst damage.

She is undoubtedly a great choice for Anomaly and Disorder teams. Jane can be played alongside other Physical Anomalies like Piper, as a Hyper Carry, or in specialized Disorder teams alongside Anomalies of other elements, where she would serve as the Disorder activator. It’s worth noting that Physical characters are particularly effective at activating Disorder.

Beyond her damage output, Jane also has exceptional mobility thanks to a special dash ability. And, importantly, she can perform Critical Anomalies thanks to her skill set, making her a very powerful Anomaly character. Remember that Jane will activate her team passive as long as she is accompanied by at least one other Anomaly character or a member of the "Criminal Investigation Special Response Team" faction.

Jane Doe Body

Base Stats

HP: 7789
ATK: 881
DEF: 607
Impact: 86

Jane Doe Anomaly DPS

Jane Doe’s build follows the conventional setup for Anomaly characters, focusing on stats like Anomaly Mastery and Anomaly Proficiency while ignoring crit stats.

Even though Jane Doe can perform Critical Anomalies, these do not rely on the character’s crit stats; instead, they have their own scaling based on one of her skills. Therefore, once again, I emphasize that crit stats are not worth investing in for her.

Skills Priority

Basic AttackBasic Attack
DodgeDodge
UltimateChain Attack
EX Special AttackSpecial Attack
Assist AttackAssist

Best W-Engines

Sharpened Stinger

W-Engine Placeholder
Base ATK: 713
Primary Stat: Anomaly Proficiency 90

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 15% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 18% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 21% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.

Fusion Compiler

Fusion Compiler
Base ATK: 684
Primary Stat: PEN Ratio 24%

Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 15%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 18%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Rainforest Gourmet

Rainforest Gourmet
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Electro-Lip Gloss

Electro-Lip Gloss
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13% and they deal an additional 20% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.

Weeping Gemini

Weeping Gemini
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% PEN Anomaly Proficiency

Best Teams & Bangboos

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