Best Build for Grace Howard

Grace Howard Head
  • Rank:  S Rank
  • Specialty: Anomaly Specialty Anomaly
  • Attribute: Electric Attribute Electric
  • Faction: Belobog Heavy Industries Belobog Heavy Industries
  • Birthday: 14 April
  • Release: 1.0

Grace Howard is one of the 5-star characters from the permanent banner in Zenless Zone Zero, and she is a standout Anomaly character with incredible performance in both Shock Teams and Disorder Teams.

She is capable of applying Anomaly very quickly, allowing her to inflict a debuff that damages enemies with Electric DMG (commonly known as Shock). Additionally, she excels in Disorder Teams because the Electric element is excellent for triggering Anomalies, which can then be followed up by another team member activating another element’s Anomaly (usually Physical or Ice) to perform a powerful Disorder. Regardless of the team type (pure Shock or Disorder), she performs exceptionally well in both.

Grace Howard Body

Base Stats

HP: 7480
ATK: 826
DEF: 603
Impact: 83

Grace Howard Anomaly DPS

As an Anomaly character, it is crucial to build her in a way that maximizes her Anomalies.

Skills Priority

EX Special AttackSpecial Attack
UltimateChain Attack
Basic AttackBasic Attack
DodgeDodge
Assist AttackAssist

Best W-Engines

Fusion Compiler

Fusion Compiler
Base ATK: 684
Primary Stat: PEN Ratio 24%

Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 15%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 18%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Electro-Lip Gloss

Electro-Lip Gloss
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13% and they deal an additional 20% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.

Weeping Gemini

Weeping Gemini
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Rainforest Gourmet

Rainforest Gourmet
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% PEN Anomaly Proficiency

Best Teams & Bangboos

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