Best Build for Caesar King

Caesar King Head
  • Rank:  S Rank
  • Specialty: Defense Specialty Defense
  • Attribute: Physical Attribute Physical
  • Faction: Sons of Calydon Sons of Calydon
  • Birthday: 16 March
  • Release: 2.2

"Caesar King" is the leader of the Sons of Calydon, a powerful 5-star Defense character who shouldn't be underestimated. Despite her defensive role, she offers incredible support to her team.

While not specifically a Stunner, she has high potential in this area. Her Impact attribute enhances her ability to assist her teammates, further solidifying her role as a support. Beyond this, Caesar King excels in providing powerful shields, offering significant attack buffs, and even applying debuffs to enemies that increase the damage they receive. It’s an impressive mix of abilities, fitting for the leader of the Sons of Calydon.

A particularly interesting aspect of Caesar King is her passive ability, which activates when paired with a teammate from her faction. However, it can also activate when she’s with any character who has a Defensive Assist in their skill set, making her easy to pair with other characters.

Caesar King Body

Base Stats

HP: 9526
ATK: 712
DEF: 754
Impact: 123
Anom. M: 87

Caesar King Tank

Impact is essential for Caesar King, as this stat not only improves her ability to stun enemies but also amplifies the strength of her powerful shield. Beyond the obvious benefit of protection, Caesar’s shield also grants significant buffs to the team members, making it crucial to keep it active at all times.

Skills Priority

EX Special AttackSpecial Attack
Assist AttackAssist
Basic AttackBasic Attack
UltimateChain Attack
DodgeDodge

Best W-Engines

Tusks of Fury

Tusks of Fury
Base ATK: 714
Primary Stat: Impact 18%

The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack.

The Shield value provided by the equipper increases by 38%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 22.5% and Daze dealt increases by 15% for 20s. Passive effects of the same name do not stack.

The Shield value provided by the equipper increases by 46%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 27% and Daze dealt increases by 18% for 20s. Passive effects of the same name do not stack.

The Shield value provided by the equipper increases by 52%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 31.5% and Daze dealt increases by 21% for 20s. Passive effects of the same name do not stack.

The Shield value provided by the equipper increases by 60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 36% and Daze dealt increases by 24% for 20s. Passive effects of the same name do not stack.

Original Transmorpher

Original Transmorpher
Base ATK: 594
Primary Stat: HP 25%

Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.

Increases Max HP by 9%. When attacked, the equipper's Impact is increased by 11.5% for 12s.

Increases Max HP by 10%. When attacked, the equipper's Impact is increased by 13% for 12s.

Increases Max HP by 11%. When attacked, the equipper's Impact is increased by 14.5% for 12s.

Increases Max HP by 12.5%. When attacked, the equipper's Impact is increased by 16% for 12s.

Spring Embrace

Spring Embrace
Base ATK: 594
Primary Stat: Attack 25%

Reduces DMG taken 7.5%. When attacked, the equipper's Energy Generation Rate increased by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 8.5%. When attacked, the equipper's Energy Generation Rate increased by 11.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 9.5%. When attacked, the equipper's Energy Generation Rate increased by 13% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 10.5%. When attacked, the equipper's Energy Generation Rate increased by 14.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Reduces DMG taken 12%. When attacked, the equipper's Energy Generation Rate increased by 16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Peacekeeper – Specialized

Peacekeeper - Specialized
Base ATK: 624
Primary Stat: Attack 25%

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

While Shielded, the equipper's Energy Regen increases by 0.46/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 40%.

While Shielded, the equipper's Energy Regen increases by 0.52/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 45%.

While Shielded, the equipper's Energy Regen increases by 0.58/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 50%.

While Shielded, the equipper's Energy Regen increases by 0.64/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 55%.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK% Crit Rate Crit DMG PEN Anomaly Proficiency

Best Teams & Bangboos

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