Best Build for Billy Kid

Billy Kid Head
  • Rank:  A Rank
  • Specialty: Attack Specialty Attack
  • Attribute: Physical Attribute Physical
  • Faction: Cunning Hares Cunning Hares
  • Birthday: 25 November
  • Release: 1.0

Billy the Kid is one of the A-rank characters we get completely free at the beginning of Zenless Zone Zero. Although many places say this character is terrible, in my opinion, he is quite underrated. I believe he simply lacks ideal teammates to truly shine, which doesn't mean the character is bad individually.

Billy stands out for his tremendous mobility and significant area damage, something always valuable. An interesting aspect of Billy is that, depending on how we use his Basic ATK, we can deal more single-target damage (if we simply spam the Basic ATK button) or more multi-target damage (if we move around using the dash while attacking). Additionally, Billy deals more damage the closer he is to the enemies, despite being a ranged character.

In truth, he is a character I love, so I hope he can shine more in the future!

Billy Kid Body

Base Stats

HP: 6910
ATK: 787
DEF: 605
Impact: 91
Anom. M: 91

Billy Kid Pure DPS

A very conventional build for physical attack characters; there isn't much mystery in building Billy. The idea, as always, will be to boost his ATK, Physical DMG, and CRIT balance... the usual stuff.

Skills Priority

UltimateChain Attack
EX Special AttackSpecial Attack
Basic AttackBasic Attack
DodgeDodge
Assist AttackAssist

Best W-Engines

Starlight Engine Replica

Starlight Engine Replica
Base ATK: 624
Primary Stat: Attack 25%

Increases the equipper's Physical DMG by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

Increases the equipper's Physical DMG by 41% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

Increases the equipper's Physical DMG by 46.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

Increases the equipper's Physical DMG by 52% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

Increases the equipper's Physical DMG by 57.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

The Brimstone

The Brimstone
Base ATK: 684
Primary Stat: Attack 30%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 4.4% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 5.2% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 6% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Steel Cushion

Steel Cushion
Base ATK: 684
Primary Stat: CRIT Rate 24%

Increases Physical DMG by 20%. The equipper's DMG increases by 25% when attacking the enemy from behind.

Increases Physical DMG by 25%. The equipper's DMG increases by 31.5% when attacking the enemy from behind.

Increases Physical DMG by 30%. The equipper's DMG increases by 38% when attacking the enemy from behind.

Increases Physical DMG by 35%. The equipper's DMG increases by 44% when attacking the enemy from behind.

Increases Physical DMG by 40%. The equipper's DMG increases by 50% when attacking the enemy from behind.

Starlight Engine

Starlight Engine
Base ATK: 594
Primary Stat: Attack 25%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 13.8% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 15.6% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 17.4% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s.

Gilded Blossom

Gilded Blossom
Base ATK: 594
Primary Stat: Attack 25%

ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.

ATK increases by 6.9%, and DMG dealt by EX Special Attacks increases by 17.2%.

ATK increases by 7.8%, and DMG dealt by EX Special Attacks increases by 19.5%.

ATK increases by 8.7%, and DMG dealt by EX Special Attacks increases by 21.8%.

ATK increases by 9.6%, and DMG dealt by EX Special Attacks increases by 24%.

Street Superstar

Street Superstar
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 17.2%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 19.5%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 21.7%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 24%.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Crit Rate Crit DMG PEN

Best Teams & Bangboos

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