Best Build for Anton Ivanov

Anton Ivanov Head
  • Rank:  A Rank
  • Specialty: Attack Specialty Attack
  • Attribute: Electric Attribute Electric
  • Faction: Belobog Heavy Industries Belobog Heavy Industries
  • Birthday: 02 May
  • Release: 1.0

Anton is undoubtedly one of the most interesting 4-star Specialty Attack characters in Zenless Zone Zero, mainly due to his enormous potential as a leader of Shock Teams.

It's not because he is the most skilled at applying Anomalies, after all, he is a Specialty Attack character, but because he has an interesting mechanic that allows him to trigger the Shock damage on enemies every time he lands 4 critical hits on an enemy affected by this Anomaly. Suffice it to say, with the sheer number of hits this character lands with his drill, you can imagine the number of additional Shocks he can activate.

Moreover, he has a very interesting M4 that allows him to increase the CRIT Rate of all his teammates, or as he calls them, his bros.

Anton Ivanov Body

Base Stats

HP: 7221
ATK: 792
DEF: 623
Impact: 95
Anom. M: 90

Anton Ivanov Pure DPS

Although Anton is mainly used in Shock Teams, be careful because we need to build him like a traditional Pure DPS since he needs to land critical hits to trigger more Shocks.

Skills Priority

UltimateChain Attack
Basic AttackBasic Attack
EX Special AttackSpecial Attack
Assist AttackAssist
DodgeDodge

Best W-Engines

Drill Rig – Red Axis

Drill Rig - Red Axis
Base ATK: 624
Primary Stat: Energy Regen 50%

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 57.5% for 10s. This effect can trigger once every 15s.

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 65% for 10s. This effect can trigger once every 15s.

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 72.5% for 10s. This effect can trigger once every 15s.

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 80% for 10s. This effect can trigger once every 15s.

The Brimstone

The Brimstone
Base ATK: 684
Primary Stat: Attack 30%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 4.4% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 5.2% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 6% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Starlight Engine

Starlight Engine
Base ATK: 594
Primary Stat: Attack 25%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 13.8% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 15.6% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 17.4% for 12s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s.

Cannon Rotor

Cannon Rotor
Base ATK: 594
Primary Stat: CRIT Rate 20%

Increases ATK by 7.5%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8s.

Increases ATK by 8.6%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7.5s.

Increases ATK by 9.7%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7s.

Increases ATK by 10.8%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6.5s.

Increases ATK by 12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6s.

Gilded Blossom

Gilded Blossom
Base ATK: 594
Primary Stat: Attack 25%

ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.

ATK increases by 6.9%, and DMG dealt by EX Special Attacks increases by 17.2%.

ATK increases by 7.8%, and DMG dealt by EX Special Attacks increases by 19.5%.

ATK increases by 8.7%, and DMG dealt by EX Special Attacks increases by 21.8%.

ATK increases by 9.6%, and DMG dealt by EX Special Attacks increases by 24%.

Street Superstar

Street Superstar
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 17.2%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 19.5%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 21.7%.

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 24%.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Crit Rate Crit DMG PEN

Best Teams & Bangboos

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