Best Build for Anby Demara

Anby Demara Head
  • Rank:  A Rank
  • Specialty: Stun Specialty Stun
  • Attribute: Electric Attribute Electric
  • Faction: Cunning Hares Cunning Hares
  • Birthday: 20 February
  • Release: 1.0

Anby Demara is a Specialty Stun character that players can obtain for free at the beginning of Zenless Zone Zero, making her an excellent starter stunner.

Stunners are arguably the most important role in Zenless Zone Zero, so having access to one so easily is incredibly beneficial. While players will eventually acquire better stunners, especially 5-star ones, it's undeniable that Anby performs her role exceptionally well.

Anby Demara Body

Base Stats

HP: 7498
ATK: 659
DEF: 613
Impact: 136

Anby Demara Stuner

Maximizing Impact will be crucial to enhance her stunner capacity, and as a secondary priority, we should also focus on increasing her damage output.

Skills Priority

EX Special AttackSpecial Attack
Basic AttackBasic Attack
DodgeDodge
Assist AttackAssist
UltimateChain Attack

Best W-Engines

Hellfire Gears

Hellfire Gears
Base ATK: 684
Primary Stat: Impact 18%

When off-field, the equipper's Energy Regen increases by 0.6/s.<br /> When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 0.75/s.<br /> When using an EX Special Attack, the equipper's Impact is increased by 12.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 0.9/s.<br /> When using an EX Special Attack, the equipper's Impact is increased by 15% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 1.15/s.<br /> When using an EX Special Attack, the equipper's Impact is increased by 17,5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

When off-field, the equipper's Energy Regen increases by 1.2/s.<br /> When using an EX Special Attack, the equipper's Impact is increased by 20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

The Restrained

The Restrained
Base ATK: 684
Primary Stat: Impact 18%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Steam Oven

Steam Oven
Base ATK: 594
Primary Stat: Energy Regen 50%

For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.3%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.6%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 2.9%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Six Shooter

Six Shooter
Base ATK: 594
Primary Stat: Impact 15%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4.6%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 5.2%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 5.8%.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 6.4%.

Precious Fossilized Core

Precious Fossilized Core
Base ATK: 594
Primary Stat: Impact 15%

When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10%.

When the target's HP is no lower than 50%, the equipper inflicts 11.5% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 11.5%.

When the target's HP is no lower than 50%, the equipper inflicts 13% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 13%.

When the target's HP is no lower than 50%, the equipper inflicts 14.5% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 14.5%.

When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 16%.

Demara Battery Mark II

Demara Battery Mark II
Base ATK: 624
Primary Stat: Impact 15%

Increases Electric DMG by 15%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.

Increases Electric DMG by 17.5%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 20.5% for 8s.

Increases Electric DMG by 20%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 23% for 8s.

Increases Electric DMG by 22%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 25% for 8s.

Increases Electric DMG by 24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 27.5% for 8s.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Crit Rate Crit DMG PEN

Best Teams & Bangboos

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