Swordplay

Swordplay
  • Stars: ★★★★
  • Path Type: The Hunt
  • Release: 1.0

Swordplay is undoubtedly one of the best Light Cones for characters on the Path of the Hunt. Despite being a 4-star weapon, it often outshines some 5-star options, a rarity in the realm of weaponry.

Its passive ability is both straightforward and highly effective. As long as we continuously attack the same target (a common practice for characters on the Hunt), we accumulate charges, reaching a maximum of 5. These charges significantly boost our damage against the designated enemy. At S1, we can achieve a +40% damage increase, and at S5, an astounding 80%, a truly remarkable enhancement.

Given that characters on the Path of the Hunt specialize in single-target damage, accumulating marks will be effortlessly accomplished. However, it's crucial to note that this Light Cone grants charges upon landing a hit (not just attacking), meaning characters with abilities that strike an enemy multiple times will amass charges rapidly.

Stats

Base HP
952
Base ATK
476
Base DEF
330

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.