Something Irreplaceable

Something Irreplaceable
  • Stars: ★★★★★
  • Path Type: The Destruction
  • Release: 1.0
  • Obtainable Via: Gacha, Store

"Something Irreplaceable" is a 5-star Light Cone for Destruction characters that I highly recommend, as it is the typical Light Cone that almost all characters in this path can benefit from, although some may utilize it better than others.

Initially, it provides a good amount of ATK%, a stat that most characters in this path can take advantage of, with a few exceptions such as Blade, who prefers to enhance his HP.

In addition to this, the Light Cone significantly boosts our damage when defeating an enemy or taking a hit and also heals us a bit when the aforementioned conditions are met.

Destruction characters commonly defeat enemies due to their powerful abilities that often hit multiple enemies, and they are also likely to take hits as they have more Taunt than the vast majority of characters in other paths except for Preservation characters (characters like Clara will greatly appreciate the healing due to her enemy taunting mechanic). Therefore, it will be easy to obtain these effects even though they only last for 1 turn. The good thing is that the effect remains active until the end of the next turn.

Stats

Base HP
1164
Base ATK
582
Base DEF
396

Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Increases the wearer's ATK by 28%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 9% of the wearer's ATK. At the same time, the wearer's DMG is increased by 28% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Increases the wearer's ATK by 32%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 10% of the wearer's ATK. At the same time, the wearer's DMG is increased by 32% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Increases the wearer's ATK by 36%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 11% of the wearer's ATK. At the same time, the wearer's DMG is increased by 36% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.