It’s Showtime

It's Showtime
  • Stars: ★★★★
  • Path Type: The Nihility
  • Release: 2.0

"It's Showtime" is a 4-star Light Cone for characters from the Nihility Path, known for providing significant damage bonuses and ATK%. However, the downside is that the requirements are quite demanding.

This Light Cone enhances the character's damage when applying a debuff. This effect can accumulate three times but only lasts for one turn. Therefore, it's advisable to equip it on a character capable of applying multiple debuffs each turn. Fortunately, this is a requirement that almost all Nihility characters can meet.

What I dislike about the Light Cone is that it demands the bearer to have at least 80% Effect Hit Rate for it to provide the ATK% bonus. Achieving 80% Effect Hit Rate is a substantial amount, and typically, characters requiring such high Effect Hit Rate (some even needing 100%) often need Light Cones that contribute to Effect Hit Rate, which is not the case for this particular Light Cone. Therefore, to equip it effectively, you'll need to have Effect Hit Rate on the main gear and also have many substats for this stat.

Stats

Base HP
1058
Base ATK
476
Base DEF
265

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 7%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 24%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 8%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 28%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 9%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 32%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 36%.

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