Incessant Rain

Incessant Rain
  • Stars: ★★★★★
  • Path Type: The Nihility
  • Release: 1.1

"Incessant Rain" is Silver Wolf's flagship 5-star Light Cone, and truth be told, it's a highly intriguing Light Cone that can be harnessed by virtually all characters following the Path of Nihility.

Right from the start, it provides a substantial amount of Effect Hit Rate, a crucial stat for characters on this Path as it determines how often our characters will successfully apply debuffs or negative statuses.

But that's not all; we also gain a bit of CRIT Rate when hitting enemies with at least 3 debuffs applied. Therefore, it's best suited for characters who apply numerous debuffs (or whose team generates them frequently). With our attacks, we can apply a debuff that increases the damage enemies receive, making it ideal for providing enhanced support to the team.

In general, it can be equipped on virtually all Path characters: supports, DPS, DoT specialists, and more. So, to sum it up, it's a Light Cone that is definitely worth considering.

Stats

Base HP
1058
Base ATK
582
Base DEF
463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.