- Stars: ★★★★
- Path Type: The Nihility
- Release: 1.0
"Good Night and Sleep Well" is undoubtedly one of the best Light Cones for characters following the Nihility Path. Despite being a 4-star Light Cone, it is so exceptional that it matches or even surpasses many 5-star Light Cones. Moreover, its versatility allows you to equip it on virtually all Nihility characters.
What sets this Light Cone apart is its sole requirement: hitting enemies with multiple debuffs (ideally 3). This aligns perfectly with the specialization of Nihility characters, and many characters from other paths also tend to apply debuffs. Additionally, after performing a Weakness Break, a debuff is also applied, making it easy to meet the requirement.
In fact, the damage increase when attacking enemies with at least 3 debuffs is substantial. You can achieve a +36% DMG on S1 and an astounding +72% on S5, a truly remarkable boost.
It's worth noting that the damage increases also enhance Damage over Time (DoT), making it highly valuable for characters specializing in this type of damage. For them, it becomes even easier to strike enemies with numerous debuffs, as they often team up with other DoT characters. Since DoT is also a form of debuff, it's common in these teams for enemies to have a plethora of debuffs applied.
In conclusion, "Good Night and Sleep Well" is undeniably one of the best Light Cones for Nihility characters.
Stats
953
476
331
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.