- Stars: ★★★★★
- Element: Physical
- Path: The Destruction
- Release: 1.0
Yunli is a 5-star character on the Path of Destruction, similar to Clara, though arguably a better version of her.
This is mainly because Yunli, also a physical element character specializing in counterattack damage, has certain advantages. Yunli can taunt all enemies, self-heal for better durability, and has more powerful counterattacks that can even activate without being attacked (albeit with slightly reduced power).
Yunli is undoubtedly worth it because Clara is already an amazing character, and Yunli is like an improved version of her. It's a pity since I really like Clara, but as the game progresses, these kinds of updates are inevitable. Nevertheless, my utmost respect to Clara for her excellent service over the years (salutes).
Base Stats
Yunli DPS
Best Light Cones
Dance at Sunset
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 36%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 42%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 42%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 48%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 48%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 54%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 54%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 60%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 60%.
The Unreachable Side
Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 21% and increases their Max HP by 21%. When the wearer is attacked or consumes their own HP, their DMG increases by 28%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 24% and increases their Max HP by 24%. When the wearer is attacked or consumes their own HP, their DMG increases by 32%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 27% and increases their Max HP by 27%. When the wearer is attacked or consumes their own HP, their DMG increases by 36%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 30% and increases their Max HP by 30%. When the wearer is attacked or consumes their own HP, their DMG increases by 40%. This effect is removed after the wearer uses an attack.
On the Fall of an Aeon
Whenever the wearer attacks, their ATK is increased by 8% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 12% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 10% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 15% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 12% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 18% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 14% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 21% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 16% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 24% for 2 turn(s).
Under the Blue Sky
Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Increases the wearer's ATK by 20%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 15% for 3 turn(s).
Increases the wearer's ATK by 24%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 18% for 3 turn(s).
Increases the wearer's ATK by 28%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 21% for 3 turn(s).
Increases the wearer's ATK by 32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 24% for 3 turn(s).
Nowhere to Run
+24% ATK.
Restores health equal to 12% of ATK after defeating an enemy.
+30% ATK.
Restores health equal to 15% of ATK after defeating an enemy.
+36% ATK.
Restores health equal to 18% of ATK after defeating an enemy.
+42% ATK.
Restores health equal to 21% of ATK after defeating an enemy.
+48% ATK.
Restores health equal to 24% of ATK after defeating an enemy.
Best Relics and Planar Ornaments
Relic Sets
Planar Ornaments
Primary Stats
CRIT DMG