Best Build for Trailblazer Harmony

Trailblazer Harmony Head
  • Stars: ★★★★★
  • Element: Imaginary Element Imaginary
  • Path: The Harmony The Harmony
  • Release: 2.2

The Trailblazer, in its character version from the Harmony Path, features the Imaginary element, and as is customary for this path, its primary function is to bestow beneficial effects upon its team members.

However, it's not a support character that can fit into any team, as its enhancements are primarily focused on increasing the Break Effect of its teammates and even allowing them to perform Weakness Breaks on enemies already in the Weakness Break state.

Undoubtedly, this character works very well alongside others who rely on Weakness Breaks for damage, such as Xueyi or Boothill, for example. Moreover, in my opinion, this is the best version of the Trailblazer available today.

Trailblazer Harmony Body

Base Stats

HP: 1087
ATK: 446
DEF: 679
Speed: 105

Trailblazer Buffer

Our priority will be Break Effect, Speed, and, of course, Energy Regen Rate statistics. Although it may seem like investing in Break Effect for an Imaginary element character isn't worthwhile, remember that thanks to one of their Eidolons, they will share part of their Break Effect with their team members.

Best Light Cones

Past Self in Mirror

Past Self in Mirror
HP: 1058
ATK: 529
DEF: 529

Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 70%. When the wearer uses their Ultimate, increases all allies' DMG by 28%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 13 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 80%. When the wearer uses their Ultimate, increases all allies' DMG by 32%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 15 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 90%. When the wearer uses their Ultimate, increases all allies' DMG by 36%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 18 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 100%. When the wearer uses their Ultimate, increases all allies' DMG by 40%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 20 Energy immediately. Effects of the same type cannot stack.

Memories of the Past

Memories of the Past
HP: 952
ATK: 423
DEF: 396

Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 35%. When the wearer attacks, additionally regenerates 5 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 42%. When the wearer attacks, additionally regenerates 6 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 49%. When the wearer attacks, additionally regenerates 7 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 56%. When the wearer attacks, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

Best Relics and Planar Ornaments

Primary Stats

BodyHP %
DEF %
Relic Feet
FeetSpeed
Planar SphereHP %
DEF %
Link RopeBreak Effect
Energy Regen Rate

Substats

DEF % HP % Speed Effect RES Break Effect

Best Teams

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