Best Build for Trailblazer Preservation

Trailblazer Preservation Fire Head
  • Stars: ★★★★★
  • Element: Fire Element Fire
  • Path: The Preservation The Preservation
  • Release: 1.0

Trailblazer in its Fire element version and Preservation path is a character specialized in the role of being the team's tank, meaning their duty is to mitigate the damage their team receives.

This character can apply shields to their team through their attacks, but truth be told, they don't excel in this aspect, at least when compared to the powerful shields offered by other characters like Gepard, for example.

This is because the Trailblazer Fire is more specialized in mitigating the damage it receives itself and in provoking enemies to focus their offensive on it, which is beneficial because it's a character that can endure damage very well. Its shields, although not very powerful, will help a bit in mitigating some damage, especially from the typical area attacks that gradually reduce our teammates' health.

Trailblazer Fire Body

Base Stats

HP: 1242
ATK: 602
DEF: 606
Speed: 95

Trailblazer Fire Tank

Best Light Cones

Moment of Victory

Moment of Victory
HP: 1058
ATK: 476
DEF: 595

Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.

Increases the wearer's DEF by 28% and Effect Hit Rate by 28%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 28% until the end of the wearer's turn.

Increases the wearer's DEF by 32% and Effect Hit Rate by 32%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 32% until the end of the wearer's turn.

Increases the wearer's DEF by 36% and Effect Hit Rate by 36%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 36% until the end of the wearer's turn.

Increases the wearer's DEF by 40% and Effect Hit Rate by 40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 40% until the end of the wearer's turn.

Inherently Unjust Destiny

Inherently Unjust Destiny
HP: 1058
ATK: 423
DEF: 662

Increases the wearer's DEF by 40%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 100% base chance to increase the DMG taken by the attacked enemy by 10%, lasting for 2 turn(s).

Increases the wearer's DEF by 46%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 46%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 115% base chance to increase the DMG taken by the attacked enemy by 11.5%, lasting for 2 turn(s).

Increases the wearer's DEF by 52%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 52%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 130% base chance to increase the DMG taken by the attacked enemy by 13%, lasting for 2 turn(s).

Increases the wearer's DEF by 58%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 58%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 145% base chance to increase the DMG taken by the attacked enemy by 14.5%, lasting for 2 turn(s).

Increases the wearer's DEF by 64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 64%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 160% base chance to increase the DMG taken by the attacked enemy by 16%, lasting for 2 turn(s).

Texture of Memories

Texture of Memories
HP: 1058
ATK: 423
DEF: 529

Increases the wearer's Effect RES by 8%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12%.

Increases the wearer's Effect RES by 10%. If the wearer is attacked and has no Shield, they gain a Shield equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 15%.

Increases the wearer's Effect RES by 12%. If the wearer is attacked and has no Shield, they gain a Shield equal to 24% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 18%.

Increases the wearer's Effect RES by 14%. If the wearer is attacked and has no Shield, they gain a Shield equal to 28% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 21%.

Increases the wearer's Effect RES by 16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 24%.

Trend of the Universal Market

Trend of the Universal Market
HP: 1058
ATK: 370
DEF: 396

+16% DEF.<br /> 100% base chance to burn the enemy for 2 turns after wearer is being hit. Burn deals 40% of DEF as DMG.

+20% DEF.<br /> 105% base chance to burn the enemy for 2 turns after wearer is being hit. Burn deals 50% of DEF as DMG.

+24% DEF.<br /> 110% base chance to burn the enemy for 2 turns after wearer is being hit. Burn deals 60% of DEF as DMG.

+28% DEF.<br /> 115% base chance to burn the enemy for 2 turns after wearer is being hit. Burn deals 70% of DEF as DMG.

+32% DEF.<br /> 120% base chance to burn the enemy for 2 turns after wearer is being hit. Burn deals 80% of DEF as DMG.

Day One of My New Life

HP: 952
ATK: 370
DEF: 463

Increases wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack.

Increases wearer's DEF by 18%. After entering battle, increases All-Type RES of all allies by 9%. Effects of the same type cannot stack.

Increases wearer's DEF by 20%. After entering battle, increases All-Type RES of all allies by 10%. Effects of the same type cannot stack.

Increases wearer's DEF by 22%. After entering battle, increases All-Type RES of all allies by 11%. Effects of the same type cannot stack.

Increases wearer's DEF by 24%. After entering battle, increases All-Type RES of all allies by 12%. Effects of the same type cannot stack.

This Is Me!

This Is Me!
HP: 846
ATK: 370
DEF: 529

+16% DEF.<br /> Increases DMG of Ultimate by an amount equal to 60% of wearer DEF. Only applies one time per enemy target.

+20% DEF.<br /> Increases DMG of Ultimate by an amount equal to 75% of wearer DEF. Only applies one time per enemy target.

+24% DEF.<br /> Increases DMG of Ultimate by an amount equal to 90% of wearer DEF. Only applies one time per enemy target.

+28% DEF.<br /> Increases DMG of Ultimate by an amount equal to 105% of wearer DEF. Only applies one time per enemy target.

+32% DEF.<br /> Increases DMG of Ultimate by an amount equal to 120% of wearer DEF. Only applies one time per enemy target.

Landau’s Choice

Landau's Choice
HP: 952
ATK: 423
DEF: 396

The wearer is more likely to be attacked, and DMG taken is reduced by 16%.

The wearer is more likely to be attacked, and DMG taken is reduced by 18%.

The wearer is more likely to be attacked, and DMG taken is reduced by 20%.

The wearer is more likely to be attacked, and DMG taken is reduced by 22%.

The wearer is more likely to be attacked, and DMG taken is reduced by 24%.

Best Relics and Planar Ornaments

Primary Stats

BodyEffect HIT Rate
Relic Feet
FeetDEF %
Speed
Planar SphereDEF %
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG DEF % Speed Effect HIT Rate

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