![Topaz and Numby Head](https://www.korometa.com/wp-content/uploads/2023/10/topaz-numby-head-100x100.png)
- Stars: ★★★★★
- Element:
Fire
- Path:
The Hunt
- Release: 1.4
Topaz and Numby is a 5-star character belonging to the Path of the Hunt, and therefore specializes in single-target damage. However, it should be noted that she appears to be a character from the Path of Erudition due to the fact that practically all of her damage is based on Follow-up Attacks.
She is a quite interesting character because, much like Jing Yuang, she summons an ally (Numby) who appears on the action bar and attacks our enemies, albeit with a stronger focus on damaging a single enemy.
She is a fascinating character because she not only provides good single-target damage but also enhances the damage of Follow-up Attacks from other characters on your team. Therefore, it's advisable to pair her with other characters who deal this type of damage.
![Topaz and Numby Body](https://www.korometa.com/wp-content/uploads/2023/10/topaz-numby-body-360x270.png)
Base Stats
Topaz and Numby DPS
Best Light Cones
Worrisome, Blissful
![Worrisome, Blissful](https://www.korometa.com/wp-content/uploads/2023/10/worrisome-blissful-100x100.png)
+18% CRIT Rate & +30% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +12% CRIT DMG against that enemy. Max 2 stacks.
+21% CRIT Rate & +35% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +14% CRIT DMG against that enemy. Max 2 stacks.
+24% CRIT Rate & +40% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +16% CRIT DMG against that enemy. Max 2 stacks.
+27% CRIT Rate & +45% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +18% CRIT DMG against that enemy. Max 2 stacks.
+30% CRIT Rate & +50% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +20% CRIT DMG against that enemy. Max 2 stacks.
Cruising in the Stellar Sea
![Cruising in the Stellar Sea](https://www.korometa.com/wp-content/uploads/2023/06/cruising-in-the-stellar-sea-100x100.png)
Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).
Increases the wearer's CRIT rate by 10%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).
Increases the wearer's CRIT rate by 12%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).
Increases the wearer's CRIT rate by 14%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).
Increases the wearer's CRIT rate by 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).
Final Victor
![Final Victor](https://www.korometa.com/wp-content/uploads/2024/02/final-victor-100x100.png)
Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 14%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 9%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 16%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 10%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 18%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 11%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 20%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 12%. Good Fortune will be removed at the end of the wearer's turn.
Swordplay
![Swordplay](https://www.korometa.com/wp-content/uploads/2023/06/swordplay-100x100.png)
For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Sleep Like the Dead
![Sleep Like the Dead](https://www.korometa.com/wp-content/uploads/2023/06/sleep-like-the-dead-100x100.png)
Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 35%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 42% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 40%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 48% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 45%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 54% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 60% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Only Silence Remains
![Only Silence Remains](https://www.korometa.com/wp-content/uploads/2023/06/only-silence-remains-100x100.png)
Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Increases the wearer's ATK by 20%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 15%.
Increases the wearer's ATK by 24%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 18%.
Increases the wearer's ATK by 28%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 21%.
Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.
Best Relics and Planar Ornaments
Primary Stats
![](https://www.korometa.com/wp-content/uploads/2023/05/relic-body.png)
CRIT DMG
![Relic Feet](https://www.korometa.com/wp-content/uploads/2023/05/relic-feet.png)
Speed
![](https://www.korometa.com/wp-content/uploads/2023/05/planar-ornament-sphere.png)
![](https://www.korometa.com/wp-content/uploads/2023/05/planar-ornament-rope.png)