Best Build for Tingyun

Tingyun Head
  • Stars: ★★★★
  • Element: Lightning Element Lightning
  • Path: The Harmony The Harmony
  • Release: 1.0

Tingyun is a 4-star character from the Harmony Path and is clearly one of the best characters in the game. You could say she's the Bennett of Honkai Star Rail, you know, a character that significantly boosts her team's damage and is crucial in many team compositions (and she's also a 4-star character).

This character can greatly enhance the damage of our Main DPS by providing Attack and Damage buffs, something that is always fantastic for most damage-dealing characters. Moreover, she consumes very few Action Points, which is also highly valuable and relevant in any team.

However, what sets her apart and makes her unique compared to other characters from the Harmony Path is her ability to provide high amounts of Energy to her teammates, something of great value in this game. Tingyun is a character you should definitely take very good care of in your account.

Tingyun Body

Base Stats

HP: 847
ATK: 529
DEF: 397
Speed: 112

Tingyun Buffer

Tingyun is a buffer who wants to have the highest possible Attack stat because the higher this statistic, the more Attack she will share with her team (within a certain limit, of course).

Aside from that, we'll aim to improve her energy regeneration so she can use her powerful Ultimate Skill more frequently, and of course, some defensive substats wouldn't hurt since she is fragile and it seems like enemies have it out for her.

Best Light Cones

Flowing Nightglow

Flowing Nightglow
HP: 953
ATK: 635
DEF: 463

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% and the team's DMG dealt by 24%, lasting for 1 turn(s).

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.5%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 60% and the team's DMG dealt by 28%, lasting for 1 turn(s).

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 4%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 72% and the team's DMG dealt by 32%, lasting for 1 turn(s).

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 4.5%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 84% and the team's DMG dealt by 36%, lasting for 1 turn(s).

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 5%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 96% and the team's DMG dealt by 40%, lasting for 1 turn(s).

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

For Tomorrow’s Journey

For Tomorrow's Journey
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 16%. When the wearer uses their Ultimate, increases the DMG dealt by 18%, lasting for 1 turn(s).

Increases the wearer's ATK by 20%. When the wearer uses their Ultimate, increases the DMG dealt by 21%, lasting for 1 turn(s).

Increases the wearer's ATK by 24%. When the wearer uses their Ultimate, increases the DMG dealt by 24%, lasting for 1 turn(s).

Increases the wearer's ATK by 28%. When the wearer uses their Ultimate, increases the DMG dealt by 27%, lasting for 1 turn(s).

Increases the wearer's ATK by 32%. When the wearer uses their Ultimate, increases the DMG dealt by 30%, lasting for 1 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyATK %
Relic Feet
FeetSpeed
Planar SphereATK %
Link RopeEnergy Regen Rate

Substats

ATK ATK % DEF % HP % Speed

Best Teams

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