Best Build for The Herta

The Herta Head
  • Stars: ★★★★★
  • Element: Ice Element Ice
  • Path: The Erudition The Erudition
  • Release: 3.0

"The Herta" is the true Herta, you know. On one hand, we have the puppet Herta, and on the other, we have this one—an emanator of the Erudition and, of course, an outstanding character (we wouldn’t expect anything less from her).

She’s a powerful DPS from the Erudition path, boasting a high capacity for dealing significant area damage (and quite effectively to single targets as well). She somewhat resembles Acheron, but for Erudition characters instead of Nihility. This means she greatly benefits from being paired with other characters from her path. However, in her case, she only needs to be alongside one other Erudition character to unleash her full potential, and that's it.

The goddess of Kuru Kuru has returned stronger than ever. Plus, we can now form teams with two Hertas, so honestly, life couldn’t get any better (three Hertas, maybe?). Yes, Herta is my favorite character in Honkai Star Rail—Kuru Kuru supremacy!

The Herta Body

Base Stats

HP: 1164
ATK: 679
DEF: 485
Speed: 99

The Herta DPS

The build for The Herta isn't too complicated, as it's a fairly standard setup for a DPS. However, when it comes to team composition, remember that she should be paired with another Erudition character. Additionally, it's highly beneficial to include characters who can help The Herta recharge her Energy, as she has a high cost of 220 points.

Best Light Cones

Into the Unreachable Veil

Into the Unreachable Veil
HP: 953
ATK: 635
DEF: 463

Increases the wearer's CRIT Rate by 12%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 60%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.

Increases the wearer's CRIT Rate by 14%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 70%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.

Increases the wearer's CRIT Rate by 16%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 80%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.

Increases the wearer's CRIT Rate by 18%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 90%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.

Increases the wearer's CRIT Rate by 20%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 100%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.

Today is Another Peaceful Day

Today is Another Peaceful Day
HP: 846
ATK: 529
DEF: 330

+0.2% DMG for every point of Max Energy. Max 160 Energy.

+0.25% DMG for every point of Max Energy. Max 160 Energy.

+0.30% DMG for every point of Max Energy. Max 160 Energy.

+0.35% DMG for every point of Max Energy. Max 160 Energy.

+0.40% DMG for every point of Max Energy. Max 160 Energy.

Night on the Milky Way

Night on the Milky Way
HP: 1164
ATK: 582
DEF: 396

For every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 10.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 35% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 12.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 40% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 13.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 45% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 15.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 50% for 1 turn.

Eternal Calculus

Eternal Calculus
HP: 1058
ATK: 529
DEF: 397

Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

Geniuses’ Repose

Geniuses' Repose
HP: 846
ATK: 476
DEF: 396

+16% ATK.
+24% CRIT DMG when wearer defeats an enemy for 3 turns.

+20% ATK.
+30% CRIT DMG when wearer defeats an enemy for 3 turns.

+24% ATK.
+36% CRIT DMG when wearer defeats an enemy for 3 turns.

+28% ATK.
+42% CRIT DMG when wearer defeats an enemy for 3 turns.

+32% ATK.
+48% CRIT DMG when wearer defeats an enemy for 3 turns.

The Seriousness of Breakfast

The Seriousness of Breakfast
HP: 846
ATK: 476
DEF: 396

+12% DMG.
+4% ATK after defeating an enemy. Max 3 stacks.

+15% DMG.
+5% ATK after defeating an enemy. Max 3 stacks.

+18% DMG.
+6% ATK after defeating an enemy. Max 3 stacks.

+21% DMG.
+7% ATK after defeating an enemy. Max 3 stacks.

+24% DMG.
+8% ATK after defeating an enemy. Max 3 stacks.

The Day The Cosmos Fell

The Day the Cosmos Fell
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20% for 2 turn(s).

Increases the wearer's ATK by 18%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 25% for 2 turn(s).

Increases the wearer's ATK by 20%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 30% for 2 turn(s).

Increases the wearer's ATK by 22%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 35% for 2 turn(s).

Increases the wearer's ATK by 24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 40% for 2 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetATK %
Speed
Planar SphereIce DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK % Speed

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