Best Build for Sparkle

Sparkle Head
  • Stars: ★★★★★
  • Element: Quantum Element Quantum
  • Path: The Harmony The Harmony
  • Release: 2.0

Sparkle is a 5-star Quantum element character introduced in version 2.0 of Honkai Star Rail. She belongs to the Harmony Path, primarily focused on providing support to her team, and she excels at it.

This character can increase the damage dealt by her team members and significantly boost the damage of a chosen character through her Basic Ability (similar to Bronya, though it advances the selected character's action slightly less than Bronya).

However, two notable features set this character apart. Firstly, she can extend the maximum limit of Basic Ability Points that can be used in combat (extremely valuable). Additionally, she can also replenish a substantial amount of these points by using her Ultimate Ability, ensuring you won't face issues with Basic Ability Points if you have this character on your team.

The second standout feature is that Sparkle provides significant ATK% bonuses to her team based on the number of Quantum element characters accompanying her. This makes her an incredible support character for Quantum element characters and, of course, for Mono-Quantum teams.

Sparkle Body

Base Stats

HP: 1397
ATK: 522
DEF: 485
Speed: 103

Sparkle Buffer


To build Sparkle effectively, it's crucial to maximize her CRIT DMG as it directly influences the amount of CRIT DMG she provides through her Basic Skill. Beyond that, it's the typical build for a support character focusing on defensive stats, Speed, and Energy Recovery – the usual.

Best Light Cones

Earthly Escapade

Earthly Escapade
HP: 1164
ATK: 529
DEF: 463

Increases the wearer's CRIT DMG by 32%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and CRIT DMG increased by 28%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 39%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 11% and CRIT DMG increased by 35%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 46%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 12% and CRIT DMG increased by 42%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 53%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 13% and CRIT DMG increased by 49%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 60%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 14% and CRIT DMG increased by 56%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

But the Battle Isn’t Over

But the Battle Isn't Over
HP: 1283
ATK: 529
DEF: 463

Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 12% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 35% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 14% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 40% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 16% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 45% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 50% more DMG for 1 turn(s).

Past and Future

Past and Future
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 20% increased DMG for 1 turn(s).

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 24% increased DMG for 1 turn(s).

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 28% increased DMG for 1 turn(s).

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 32% increased DMG for 1 turn(s).

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT DMG
Relic Feet
FeetSpeed
Planar SphereHP %
DEF %
Link RopeEnergy Regen Rate

Substats

CRIT DMG DEF % HP % Speed Effect RES

Best Teams

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