- Stars: ★★★★★
- Element: Quantum
- Path: The Nihility
- Release: 1.1
Silver Wolf is a 5-star character from the Path of the Nihility, and her primary role is to apply detrimental effects to enemies, also known as debuffs.
It's worth mentioning that she easily applies many debuffs. Those who use her know that when we use her against an enemy, that enemy ends up with a lengthy list of detrimental effects in their stat sheet. Among all the debuffs, her standout feature is the reduction in Defense, which allows us to deal more damage to affected enemies.
However, what makes Silver Wolf a unique character is her ability to add weaknesses to enemies (you know, elemental weaknesses). Given that it's very advantageous to exploit enemy weaknesses in Honkai Star Rail, I believe it's sufficient to say that this ability of hers is highly useful.
Base Stats
Silver Wolf Debuffer
Our top priority will be ensuring that Silver Wolf can apply its debuffs without fail. To achieve this, we should aim for a 100% Effect Hit Rate (which is challenging but attainable). Additionally, improving energy generation is of great interest, and, if necessary, we can explore ways to boost damage output without making it the primary focus.
Best Light Cones
Incessant Rain
Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.
In The Name of the World
Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Increases the wearer's DMG to debuffed enemies by 28%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 21%, and ATK increases by 28%.
Increases the wearer's DMG to debuffed enemies by 32%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 24%, and ATK increases by 32%.
Increases the wearer's DMG to debuffed enemies by 36%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 27%, and ATK increases by 36%.
Increases the wearer's DMG to debuffed enemies by 40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 30%, and ATK increases by 40%.
Before the Tutorial Mission Starts
Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy.
Increases the wearer's Effect Hit Rate by 25%. When the wearer attacks enemies that have reduced DEF, regenerates 5 Energy.
Increases the wearer's Effect Hit Rate by 30%. When the wearer attacks enemies that have reduced DEF, regenerates 6 Energy.
Increases the wearer's Effect Hit Rate by 35%. When the wearer attacks enemies that have reduced DEF, regenerates 7 Energy.
Increases the wearer's Effect Hit Rate by 40%. When the wearer attacks enemies that have reduced DEF, regenerates 8 Energy.
Resolution Shines as Pearls of Sweat
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 70% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 13% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 80% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 14% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 90% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 15% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 16% for 1 turn(s).
Good Night and Sleep Well
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.
It’s Showtime
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 7%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 24%.
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 8%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 28%.
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 9%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 32%.
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 36%.