Best Build for Seele

Seele Head
  • Stars: ★★★★★
  • Element: Quantum Element Quantum
  • Path: The Hunt The Hunt
  • Release: 1.0

Seele is the first 5-star character we were able to obtain in the promotional banner of Honkai Star Rail, and no matter how much time passes, she continues to hold her place as one of the game's best DPS characters.

Like the other characters on the Path of the Hunt, she stands out for her excellent Single Target damage. However, what sets Seele apart from similar characters is the fact that she has a mechanic that allows her to strike again when she defeats an enemy.

This means that if we play her well, we can take advantage of this mechanic to significantly increase her damage output. The idea is to try to eliminate enemies with her to gain extra turns. If we do it right, Seele ends up performing very well in Multi Target scenarios as well, although, of course, we won't always have the ideal conditions for this to happen.

Seele Body

Base Stats

HP: 931
ATK: 640
DEF: 363
Speed: 115

Seele DPS

Best Light Cones

In the Night

In the Night
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 21%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 7% and the CRIT DMG of their Ultimate is increased by 14%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 24%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 8% and the CRIT DMG of their Ultimate is increased by 16%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 27%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 9% and the CRIT DMG of their Ultimate is increased by 18%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 10% and the CRIT DMG of their Ultimate is increased by 20%. This effect can stack up to 6 time(s).

Cruising in the Stellar Sea

Cruising in the Stellar Sea
HP: 952
ATK: 529
DEF: 463

Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

Increases the wearer's CRIT rate by 10%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).

Increases the wearer's CRIT rate by 12%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).

Increases the wearer's CRIT rate by 14%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).

Increases the wearer's CRIT rate by 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).

Swordplay

Swordplay
HP: 952
ATK: 476
DEF: 330

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Sleep Like the Dead

Sleep Like the Dead
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 35%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 42% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 40%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 48% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 45%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 54% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Final Victor

Final Victor
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8%. Good Fortune will be removed at the end of the wearer's turn.

Increases the wearer's ATK by 14%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 9%. Good Fortune will be removed at the end of the wearer's turn.

Increases the wearer's ATK by 16%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 10%. Good Fortune will be removed at the end of the wearer's turn.

Increases the wearer's ATK by 18%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 11%. Good Fortune will be removed at the end of the wearer's turn.

Increases the wearer's ATK by 20%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 12%. Good Fortune will be removed at the end of the wearer's turn.

Only Silence Remains

Only Silence Remains
HP: 952
ATK: 458
DEF: 330

Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.

Increases the wearer's ATK by 20%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 15%.

Increases the wearer's ATK by 24%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 18%.

Increases the wearer's ATK by 28%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 21%.

Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetATK %
Planar SphereQuantum DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK ATK % Speed

Best Teams

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