Best Build for Ruan Mei

Ruan Mei Head
  • Stars: ★★★★★
  • Element: Ice Element Ice
  • Path: The Harmony The Harmony
  • Release: 1.6

Ruan Mei is a fascinating 5-star character from the Harmony Path, as she can be considered a hybrid of a Support and DPS character. This combination is quite uncommon since characters from this path, in general, tend to have subpar damage.

In terms of support functions, she can provide significant boosts to Damage, Break Effect, Speed, and even allow us to deplete the enemies' resolve bar more quickly. Additionally, she enables us to bypass a portion of enemies' RES to all elements, resulting in increased damage output.

A substantial portion of Ruan Mei's kit revolves around Break Effect and Weakness Break. This statistic not only enhances our team's potential but also amplifies our damage output. Ruan Mei excels in dealing damage through Weakness Break, causing additional damage when she or another character triggers a Weakness Break. Furthermore, she extends the duration of Weakness Break and deals another additional damage when the enemy recovers from this state.

Base Stats

HP: 1087
ATK: 660
DEF: 485
Speed: 104

Ruan Mei Buffer

To harness Ruan Mei's immense potential to the fullest, we must supply her with as much Break Effect as possible (180% is the cap), as this is the statistic that greatly enhances both her support capabilities and damage output.

Remember that damage inflicted through Weakness Break cannot trigger a critical hit. Therefore, despite being somewhat of a DPS character, we will overlook statistics related to critical hits.

Best Light Cones

Past Self in Mirror

Past Self in Mirror
HP: 1058
ATK: 529
DEF: 529

Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 70%. When the wearer uses their Ultimate, increases all allies' DMG by 28%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 13 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 80%. When the wearer uses their Ultimate, increases all allies' DMG by 32%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 15 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 90%. When the wearer uses their Ultimate, increases all allies' DMG by 36%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 18 Energy immediately. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 100%. When the wearer uses their Ultimate, increases all allies' DMG by 40%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 20 Energy immediately. Effects of the same type cannot stack.

Memories of the Past

Memories of the Past
HP: 952
ATK: 423
DEF: 396

Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 35%. When the wearer attacks, additionally regenerates 5 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 42%. When the wearer attacks, additionally regenerates 6 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 49%. When the wearer attacks, additionally regenerates 7 Energy. This effect cannot be repeatedly triggered in a single turn.

Increases the wearer's Break Effect by 56%. When the wearer attacks, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.

Meshing Cogs

Meshing Cogs
HP: 846
ATK: 317
DEF: 264

Restores 4 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 5 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 6 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 7 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 8 Energy after receiving a hit or after attaking (max 1 time per turn).

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

Best Relics and Planar Ornaments

Primary Stats

BodyHP %
DEF %
Relic Feet
FeetSpeed
Planar SphereHP %
DEF %
Link RopeBreak Effect
Energy Regen Rate

Substats

DEF % HP % Speed Effect RES Break Effect

Best Teams