Best Build for Rappa

Rappa Head
  • Stars: ★★★★★
  • Element: Imaginary Element Imaginary
  • Path: The Erudition The Erudition
  • Release: 2.6

Rappa is a character whose main role is to be the Main DPS in Break teams, which, as you likely know, are quite powerful.

In this sense, Rappa is somewhat similar to Firefly (another Main DPS for Break teams). However, in my opinion, while Rappa is a very good character, she doesn't quite reach the same level as Firefly (who is extremely strong).

It’s true that Rappa will perform better overall against enemies weak to Imaginary, but Firefly has the huge advantage of being able to apply fire weakness (her element) to enemies. This makes her incredibly valuable and versatile in Break teams.

Rappa Body

Base Stats

HP: 1087
ATK: 718
DEF: 461
Speed: 96

Rappa Break DPS

Rappa requires the typical attributes any DPS needs for Break teams, so her gear setup will be similar to Firefly's. However, keep in mind that Rappa belongs to the Path of Erudition, which means she will need to use different Light Cones.

Best Light Cones

Ninjutsu Inscription: Dazzling Evilbreaker

Ninjutsu Inscription: Dazzling Evilbreaker
HP: 953
ATK: 582
DEF: 529

Increases the wearer's Break Effect by 60%. When entering battle, immediately regenerates 30 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 50% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

Increases the wearer's Break Effect by 70%. When entering battle, immediately regenerates 33 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 55% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

Increases the wearer's Break Effect by 80%. When entering battle, immediately regenerates 35 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 60% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

Increases the wearer's Break Effect by 90%. When entering battle, immediately regenerates 38 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 65% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

Increases the wearer's Break Effect by 100%. When entering battle, immediately regenerates 40 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 70% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

After the Charmony Fall

After the Charmony Fall
HP: 847
ATK: 476
DEF: 397

Increases the wearer's Break Effect by 28%. After the wearer uses Ultimate, increases SPD by 8%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 35%. After the wearer uses Ultimate, increases SPD by 10%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 42%. After the wearer uses Ultimate, increases SPD by 12%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 49%. After the wearer uses Ultimate, increases SPD by 14%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 56%. After the wearer uses Ultimate, increases SPD by 16%, lasting for 2 turn(s).

Eternal Calculus

Eternal Calculus
HP: 1058
ATK: 529
DEF: 397

Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyATK %
Relic Feet
FeetSpeed
Planar SphereImaginary DMG
Link RopeBreak Effect

Substats

ATK ATK % Speed Break Effect

Best Teams

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