Best Build for Qingque

Qingque Head
  • Stars: ★★★★
  • Element: Quantum Element Quantum
  • Path: The Erudition The Erudition
  • Release: 1.0

Quingque is a character from the Erudition Path and of the Quantum element, and she stirs some controversy within the Honkai Star Rail player community because her kit depends somewhat on chance, which puts off many players.

However, I must say that despite being a 4-star character, Qingque is undoubtedly one of the best DPS (Damage Per Second) characters in the game. However, to utilize her effectively, you need to know how to play her correctly and build an entire team focused on enhancing her.

It's true that she consumes a lot of action points (partially mitigated by her E6 ability), but when combined with characters who consume fewer action points and can support her, Quingque can cause incredible amounts of damage compared to what we are accustomed to seeing from 4-star characters.

Qingque Body

Base Stats

HP: 1023
ATK: 653
DEF: 441
Speed: 98

Qingque DPS

Best Light Cones

Today is Another Peaceful Day

Today is Another Peaceful Day
HP: 846
ATK: 529
DEF: 330

+0.2% DMG for every point of Max Energy. Max 160 Energy.

+0.25% DMG for every point of Max Energy. Max 160 Energy.

+0.30% DMG for every point of Max Energy. Max 160 Energy.

+0.35% DMG for every point of Max Energy. Max 160 Energy.

+0.40% DMG for every point of Max Energy. Max 160 Energy.

An Instant Before A Gaze

An Instant Before a Gaze
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT DMG by 36%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.36%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 42%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.42%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 48%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.48%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 54%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.54%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 60%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.60%, up to 180 points of Energy.

Night on the Milky Way

Night on the Milky Way
HP: 1164
ATK: 582
DEF: 396

For every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 10.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 35% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 12.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 40% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 13.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 45% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 15.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 50% for 1 turn.

Eternal Calculus

Eternal Calculus
HP: 1058
ATK: 529
DEF: 397

Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

Geniuses’ Repose

Geniuses' Repose
HP: 846
ATK: 476
DEF: 396

+16% ATK.
+24% CRIT DMG when wearer defeats an enemy for 3 turns.

+20% ATK.
+30% CRIT DMG when wearer defeats an enemy for 3 turns.

+24% ATK.
+36% CRIT DMG when wearer defeats an enemy for 3 turns.

+28% ATK.
+42% CRIT DMG when wearer defeats an enemy for 3 turns.

+32% ATK.
+48% CRIT DMG when wearer defeats an enemy for 3 turns.

The Day The Cosmos Fell

The Day the Cosmos Fell
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20% for 2 turn(s).

Increases the wearer's ATK by 18%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 25% for 2 turn(s).

Increases the wearer's ATK by 20%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 30% for 2 turn(s).

Increases the wearer's ATK by 22%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 35% for 2 turn(s).

Increases the wearer's ATK by 24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 40% for 2 turn(s).

The Seriousness of Breakfast

The Seriousness of Breakfast
HP: 846
ATK: 476
DEF: 396

+12% DMG.
+4% ATK after defeating an enemy. Max 3 stacks.

+15% DMG.
+5% ATK after defeating an enemy. Max 3 stacks.

+18% DMG.
+6% ATK after defeating an enemy. Max 3 stacks.

+21% DMG.
+7% ATK after defeating an enemy. Max 3 stacks.

+24% DMG.
+8% ATK after defeating an enemy. Max 3 stacks.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereQuantum DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK ATK % Speed

Best Teams

Leave a Reply