Best Build for Pela

Pela Head
  • Stars: ★★★★
  • Element: Ice Element Ice
  • Path: The Nihility The Nihility
  • Release: 1.0

Pela is a character from the Path of Nihility that you shouldn't underestimate, despite being a 4-star character. She's an incredible character with the versatility to fit into almost any team due to her outstanding utility.

She specializes in applying Defense reduction debuffs to enemies (can apply them area-wide with her Ultimate Ability). Additionally, she offers other intriguing support options, such as removing buffs from enemies through her Basic Ability or applying reductions to Ice Resistance to enemies (making her an excellent companion for DPS characters of this element).

While Pela doesn't deal a significant amount of damage, her exceptional support for the team and versatility make her a character that is well worth considering for team compositions. We highly recommend adding her to your roster.

Pela Body

Base Stats

HP: 987
ATK: 546
DEF: 463
Speed: 105

Pela Debuffer

Our priority should be to maximize Pela's debuffer role to the fullest. Trying to focus on maximizing her damage is not worth it because if we manage to make her apply her debuffs effectively, we will enable the characters on our team who are the real damage dealers to deal much more damage thanks to her Defense reductions.

Best Light Cones

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

Resolution Shines as Pearls of Sweat

Resolution Shines as Pearls of Sweat
HP: 952
ATK: 476
DEF: 289

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 70% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 13% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 80% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 14% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 90% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 15% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 16% for 1 turn(s).

Before the Tutorial Mission Starts

Before the Tutorial Mission Starts
HP: 952
ATK: 476
DEF: 330

Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy.

Increases the wearer's Effect Hit Rate by 25%. When the wearer attacks enemies that have reduced DEF, regenerates 5 Energy.

Increases the wearer's Effect Hit Rate by 30%. When the wearer attacks enemies that have reduced DEF, regenerates 6 Energy.

Increases the wearer's Effect Hit Rate by 35%. When the wearer attacks enemies that have reduced DEF, regenerates 7 Energy.

Increases the wearer's Effect Hit Rate by 40%. When the wearer attacks enemies that have reduced DEF, regenerates 8 Energy.

Best Relics and Planar Ornaments

Primary Stats

BodyEffect HIT Rate
Relic Feet
FeetSpeed
Planar SphereHP %
DEF %
Link RopeEnergy Regen Rate

Substats

DEF % HP % Speed Effect HIT Rate Effect RES

Best Teams