- Stars: ★★★★
- Element: Ice
- Path: The Preservation
- Release: 1.0
March 7th is one of the characters we begin our adventure with in Honkai Star Rail. She is a character from the Conservation Path and of the Ice element, and at the start of the game, she can effectively fulfill the Tank role.
In the long run, she may not be as strong as other characters on this path, but that doesn't take away from the fact that she has several virtues and can be a valuable addition to certain teams.
The most notable aspect of this character is her ability to apply a shield to a chosen team member. This shield, in turn, makes it more likely that the selected character will absorb enemy attacks. It might sound counterproductive, but some characters can take advantage of this unique feature. Additionally, she can also freeze enemies in an area, which is always great for defensive purposes.
Base Stats
March 7th Tank
Best Light Cones
Moment of Victory
Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.
Increases the wearer's DEF by 28% and Effect Hit Rate by 28%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 28% until the end of the wearer's turn.
Increases the wearer's DEF by 32% and Effect Hit Rate by 32%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 32% until the end of the wearer's turn.
Increases the wearer's DEF by 36% and Effect Hit Rate by 36%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 36% until the end of the wearer's turn.
Increases the wearer's DEF by 40% and Effect Hit Rate by 40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 40% until the end of the wearer's turn.
Day One of My New Life
Increases wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack.
Increases wearer's DEF by 18%. After entering battle, increases All-Type RES of all allies by 9%. Effects of the same type cannot stack.
Increases wearer's DEF by 20%. After entering battle, increases All-Type RES of all allies by 10%. Effects of the same type cannot stack.
Increases wearer's DEF by 22%. After entering battle, increases All-Type RES of all allies by 11%. Effects of the same type cannot stack.
Increases wearer's DEF by 24%. After entering battle, increases All-Type RES of all allies by 12%. Effects of the same type cannot stack.
This Is Me!
+16% DEF.
Increases DMG of Ultimate by an amount equal to 60% of wearer DEF. Only applies one time per enemy target.
+20% DEF.
Increases DMG of Ultimate by an amount equal to 75% of wearer DEF. Only applies one time per enemy target.
+24% DEF.
Increases DMG of Ultimate by an amount equal to 90% of wearer DEF. Only applies one time per enemy target.
+28% DEF.
Increases DMG of Ultimate by an amount equal to 105% of wearer DEF. Only applies one time per enemy target.
+32% DEF.
Increases DMG of Ultimate by an amount equal to 120% of wearer DEF. Only applies one time per enemy target.
Amber
+16% DEF.
+16% additional DEF if HP is less than 50%.
+20% DEF.
+20% additional DEF if HP is less than 50%.
+24% DEF.
+24% additional DEF if HP is less than 50%.
+28% DEF.
+28% additional DEF if HP is less than 50%.
+32% DEF.
+32% additional DEF if HP is less than 50%.