- Stars: ★★★★
- Element: Physical
- Path: The Nihility
- Release: 1.2
Luka is a 4-star character from the Nihility Path and of the Physical element, with a role as a DoT (Damage over Time) character, specializing in applying damage over time effects to enemies.
As a character of the Physical element, his DoTs are in the form of bleeding. I mention this because this detail is very relevant since Bleeding is the Damage over Time effect that deals the most damage. In addition to this, the character also has decent normal damage output.
Unlike the majority of other DoT characters, Luka specializes in Single Target combat, which gives him a certain value and sets him apart from similar characters. However, it's true that he cannot apply his DoTs in an area.
Base Stats
Luka DPS DoTer
Best Light Cones
In The Name of the World
Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Increases the wearer's DMG to debuffed enemies by 28%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 21%, and ATK increases by 28%.
Increases the wearer's DMG to debuffed enemies by 32%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 24%, and ATK increases by 32%.
Increases the wearer's DMG to debuffed enemies by 36%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 27%, and ATK increases by 36%.
Increases the wearer's DMG to debuffed enemies by 40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 30%, and ATK increases by 40%.
Patience is All you Need
Increases DMG dealt by the wearer by 24%. After every attack unleashed by the wearer, the wearer's SPD increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60% of the wearer's ATK, lasting for 1 turn.
Increases DMG dealt by the wearer by 28%. After every attack unleashed by the wearer, the wearer's SPD increases by 5.6%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 70% of the wearer's ATK, lasting for 1 turn.
Increases DMG dealt by the wearer by 32%. After every attack unleashed by the wearer, the wearer's SPD increases by 6.4%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 80% of the wearer's ATK, lasting for 1 turn.
Increases DMG dealt by the wearer by 36%. After every attack unleashed by the wearer, the wearer's SPD increases by 7.2%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 90% of the wearer's ATK, lasting for 1 turn.
Increases DMG dealt by the wearer by 40%. After every attack unleashed by the wearer, the wearer's SPD increases by 8.0%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 100% of the wearer's ATK, lasting for 1 turn.
Incessant Rain
Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.
Good Night and Sleep Well
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.
For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.
Resolution Shines as Pearls of Sweat
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 70% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 13% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 80% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 14% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 90% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 15% for 1 turn(s).
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 16% for 1 turn(s).
Best Relics and Planar Ornaments
Relic Sets
Primary Stats
CRIT DMG