Best Build for Huohuo

Huohuo Head
  • Stars: ★★★★★
  • Element: Wind Element Wind
  • Path: The Abundance The Abundance
  • Release: 1.5

Huohuo is a 5-star character in Honkai Star Rail, belonging to the Path of the Abundance, and to be clear, she is undoubtedly one of the best Healers in the game.

This is because Huohuo, despite being a character from the Path of the Abundance, seems to have a touch of a character from the Path of the Harmony. In addition to providing excellent healing, she also offers outstanding support to her teammates.

Regarding healing, she excels in healing multiple targets and comes with passive health regeneration mechanics and the removal of negative statuses (debuffs), allowing her to fulfill the healing role perfectly. But the best part is that her Ultimate skill also provides a significant ATK% bonus and some energy generation for her teammates.

Huohuo Body

Base Stats

HP: 1358
ATK: 602
DEF: 509
Speed: 98

Huohuo Healer

A highly standard build for a healer like her, where our primary focus will be on enhancing her healing abilities, increasing her HP, and striving to ensure she provides the maximum benefit to her team.

Best Light Cones

Night of Fright

Night of Fright
HP: 1164
ATK: 476
DEF: 529

Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 14%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 11% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.8%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 16%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 12% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.2%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 18%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 13% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.6%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).

Time Waits for No One

Time Waits for No One
HP: 1270
ATK: 476
DEF: 463

18% HP & +12% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

21% HP & +14% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

24% HP & +16% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

27% HP & +18% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

30% HP & +20% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

Shared Feeling

Shared Feeling
HP: 952
ATK: 423
DEF: 396

+10% Outgoing Healing.
Regenerates 2 energy for every party member after using Skill.

+12.5% Outgoing Healing.
Regenerates 2.5 energy for every party member after using Skill.

+15% Outgoing Healing.
Regenerates 3 energy for every party member after using Skill.

+17.5% Outgoing Healing.
Regenerates 3.5 energy for every party member after using Skill.

+20% Outgoing Healing.
Regenerates 4 energy for every party member after using Skill.

Quid Pro Quo

Quid Pro Quo
HP: 952
ATK: 423
DEF: 396

At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 10 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 12 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 14 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

Hey, Over Here

Hey, Over Here
HP: 952
ATK: 423
DEF: 396

+8% HP.
+16% Outgoing Healing for 2 turns after using Skill.

+9% HP.
+19% Outgoing Healing for 2 turns after using Skill.

+10% HP.
+22% Outgoing Healing for 2 turns after using Skill.

+11% HP.
+25% Outgoing Healing for 2 turns after using Skill.

+12% HP.
+28% Outgoing Healing for 2 turns after using Skill.

Warmth Shortens Cold Nights

Warmth Shortens Cold Nights
HP: 1058
ATK: 370
DEF: 396

+16% Outgoing Healing.
Restores HP to all allies by an amount equal of 2.0% of their Max HP.

+20% Outgoing Healing.
Restores HP to all allies by an amount equal of 2.5% of their Max HP.

+24% Outgoing Healing.
Restores HP to all allies by an amount equal of 3.0% of their Max HP.

+28% Outgoing Healing.
Restores HP to all allies by an amount equal of 3.5% of their Max HP.

+32% Outgoing Healing.
Restores HP to all allies by an amount equal of 4% of their Max HP.

Best Relics and Planar Ornaments

Primary Stats

BodyOutgoing Healing
Relic Feet
FeetSpeed
Planar SphereHP %
Link RopeEnergy Regen Rate

Substats

HP HP % Speed Effect RES

Best Teams

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