- Stars: ★★★★
- Element: Fire
- Path: The Destruction
- Release: 1.0
Hook is a 4-star character from the Path of Destruction, and it must be said that for not being a 5-star character, she actually deals quite a bit of damage. She doesn't reach the level of top-tier characters, but she's honestly quite surprising.
In the absence of a more powerful character of the fire element, she is a good alternative that fulfills her purpose. She has a bit of everything in her kit, such as applying burns, healing herself a bit, and some Multi Target damage, as is the case with most characters in her path... As I said, she's a character that is actually quite good, it's just that other characters overshadow her, as there is a lot of competition.
Base Stats
Hook DPS
Best Light Cones
Something Irreplaceable
Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 28%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 9% of the wearer's ATK. At the same time, the wearer's DMG is increased by 28% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 32%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 10% of the wearer's ATK. At the same time, the wearer's DMG is increased by 32% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 36%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 11% of the wearer's ATK. At the same time, the wearer's DMG is increased by 36% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
On the Fall of an Aeon
Whenever the wearer attacks, their ATK is increased by 8% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 12% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 10% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 15% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 12% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 18% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 14% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 21% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 16% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 24% for 2 turn(s).
The Moles Welcome You
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 15%.
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 18%.
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 21%.
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 24%.
Only Silence Remains
Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Increases the wearer's ATK by 20%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 15%.
Increases the wearer's ATK by 24%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 18%.
Increases the wearer's ATK by 28%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 21%.
Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.
Woof! Walk Time!
+10% ATK.
+16% DMG & DoT DMG to enemies afflicted by bleed or burn.
+12.5% ATK.
+20% DMG & DoT DMG to enemies afflicted by bleed or burn.
+15% ATK.
+24% DMG & DoT DMG to enemies afflicted by bleed or burn.
+17.5% ATK.
+28% DMG & DoT DMG to enemies afflicted by bleed or burn.
+20% ATK.
+32% DMG & DoT DMG to enemies afflicted by bleed or burn.
Nowhere to Run
+24% ATK.
Restores health equal to 12% of ATK after defeating an enemy.
+30% ATK.
Restores health equal to 15% of ATK after defeating an enemy.
+36% ATK.
Restores health equal to 18% of ATK after defeating an enemy.
+42% ATK.
Restores health equal to 21% of ATK after defeating an enemy.
+48% ATK.
Restores health equal to 24% of ATK after defeating an enemy.
Best Relics and Planar Ornaments
Relic Sets
Primary Stats
CRIT DMG