Best Build for Himeko

Himeko Head
  • Stars: ★★★★★
  • Element: Fire Element Fire
  • Path: The Erudition The Erudition
  • Release: 1.0

Himeko is a character from the Path of Erudition, specializing in area-of-effect damage and notable for her powerful Follow-Up Attack.

She shines particularly in the Pure Fiction mode, arguably one of the best characters for this game mode. This is because she unleashes a potent area Follow-Up Attack each time three enemy weaknesses are broken (or just one from a powerful enemy). In Pure Fiction, Himeko unleashes a massive number of Follow-Up Attacks, decimating many foes.

Another positive aspect of this character is her Ultimate Skill, which also deals substantial area damage, making her a great asset in Pure Fiction. The only drawback is that she lacks relevance outside of this mode, so we recommend her exclusively for Pure Fiction; in fact, she's indispensable in that mode.

Himeko Body

Base Stats

HP: 1048
ATK: 757
DEF: 437
Speed: 96

Himeko DPS

We'll focus on maximizing her damage output and, of course, on enhancing her performance to the fullest in Pure Fiction mode, as we've already discussed that this is where she truly shines.

Best Light Cones

Before Dawn

Before Dawn
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT DMG by 36%. Increases the wearer's Skill and Ultimate DMG by 18%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%.

Increases the wearer's CRIT DMG by 42%. Increases the wearer's Skill and Ultimate DMG by 21%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 56%.

Increases the wearer's CRIT DMG by 48%. Increases the wearer's Skill and Ultimate DMG by 24%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 64%.

Increases the wearer's CRIT DMG by 54%. Increases the wearer's Skill and Ultimate DMG by 27%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 72%.

Increases the wearer's CRIT DMG by 60%. Increases the wearer's Skill and Ultimate DMG by 30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 80%.

Night on the Milky Way

Night on the Milky Way
HP: 1164
ATK: 582
DEF: 396

For every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 10.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 35% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 12.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 40% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 13.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 45% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 15.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 50% for 1 turn.

Eternal Calculus

Eternal Calculus
HP: 1058
ATK: 529
DEF: 397

Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

Today is Another Peaceful Day

Today is Another Peaceful Day
HP: 846
ATK: 529
DEF: 330

+0.2% DMG for every point of Max Energy. Max 160 Energy.

+0.25% DMG for every point of Max Energy. Max 160 Energy.

+0.30% DMG for every point of Max Energy. Max 160 Energy.

+0.35% DMG for every point of Max Energy. Max 160 Energy.

+0.40% DMG for every point of Max Energy. Max 160 Energy.

The Seriousness of Breakfast

The Seriousness of Breakfast
HP: 846
ATK: 476
DEF: 396

+12% DMG.<br /> +4% ATK after defeating an enemy. Max 3 stacks.

+15% DMG.<br /> +5% ATK after defeating an enemy. Max 3 stacks.

+18% DMG.<br /> +6% ATK after defeating an enemy. Max 3 stacks.

+21% DMG.<br /> +7% ATK after defeating an enemy. Max 3 stacks.

+24% DMG.<br /> +8% ATK after defeating an enemy. Max 3 stacks.

Geniuses’ Repose

Geniuses' Repose
HP: 846
ATK: 476
DEF: 396

+16% ATK.<br /> +24% CRIT DMG when wearer defeats an enemy for 3 turns.

+20% ATK.<br /> +30% CRIT DMG when wearer defeats an enemy for 3 turns.

+24% ATK.<br /> +36% CRIT DMG when wearer defeats an enemy for 3 turns.

+28% ATK.<br /> +42% CRIT DMG when wearer defeats an enemy for 3 turns.

+32% ATK.<br /> +48% CRIT DMG when wearer defeats an enemy for 3 turns.

The Day The Cosmos Fell

The Day the Cosmos Fell
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20% for 2 turn(s).

Increases the wearer's ATK by 18%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 25% for 2 turn(s).

Increases the wearer's ATK by 20%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 30% for 2 turn(s).

Increases the wearer's ATK by 22%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 35% for 2 turn(s).

Increases the wearer's ATK by 24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 40% for 2 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereFire DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK % Speed Break Effect

Best Teams