Best Build for Fu Xuan

Fu Xuan Head
  • Stars: ★★★★★
  • Element: Quantum Element Quantum
  • Path: The Preservation The Preservation
  • Release: 1.3

Fu Xuan is a 5-star character from the Path of Preservation and of the Quantum element, which sets her apart from other characters in this path because she doesn't use shields to protect her companions and benefits more from HP than Defense.

Instead of using shields, what she does is absorb a significant portion of all the damage her team receives, something she can do without any problems because she's probably one of the most resilient characters in the entire game. In fact, when well-built, she is nearly unkillable.

But that's not all; she also has the ability to heal herself for a substantial portion of her health to stay alive, can provide a small heal to her team members to deal with the little damage they take, and additionally provides decent support to the group while carrying out her protective role.

Fu Xuan Body

Base Stats

HP: 1475
ATK: 466
DEF: 606
Speed: 100

Fu Xuan Tank

Best Light Cones

She Already Shut her Eyes

She Already Shut Her Eyes
HP: 1270
ATK: 493
DEF: 529

Increases the wearer's Max HP by 24% and Energy Regeneration Rate by 12%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 80% of their respective lost HP.

Increases the wearer's Max HP by 28% and Energy Regeneration Rate by 14%. When the wearer's HP is reduced, all allies' DMG dealt increases by 10.5%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 85% of their respective lost HP.

Increases the wearer's Max HP by 32% and Energy Regeneration Rate by 16%. When the wearer's HP is reduced, all allies' DMG dealt increases by 12%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 90% of their respective lost HP.

Increases the wearer's Max HP by 36% and Energy Regeneration Rate by 18%. When the wearer's HP is reduced, all allies' DMG dealt increases by 13.5%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 95% of their respective lost HP.

Increases the wearer's Max HP by 40% and Energy Regeneration Rate by 20%. When the wearer's HP is reduced, all allies' DMG dealt increases by 15%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 100% of their respective lost HP.

Texture of Memories

Texture of Memories
HP: 1058
ATK: 423
DEF: 529

Increases the wearer's Effect RES by 8%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12%.

Increases the wearer's Effect RES by 10%. If the wearer is attacked and has no Shield, they gain a Shield equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 15%.

Increases the wearer's Effect RES by 12%. If the wearer is attacked and has no Shield, they gain a Shield equal to 24% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 18%.

Increases the wearer's Effect RES by 14%. If the wearer is attacked and has no Shield, they gain a Shield equal to 28% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 21%.

Increases the wearer's Effect RES by 16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 24%.

Landau’s Choice

Landau's Choice
HP: 952
ATK: 423
DEF: 396

The wearer is more likely to be attacked, and DMG taken is reduced by 16%.

The wearer is more likely to be attacked, and DMG taken is reduced by 18%.

The wearer is more likely to be attacked, and DMG taken is reduced by 20%.

The wearer is more likely to be attacked, and DMG taken is reduced by 22%.

The wearer is more likely to be attacked, and DMG taken is reduced by 24%.

Day One of My New Life

HP: 952
ATK: 370
DEF: 463

Increases wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack.

Increases wearer's DEF by 18%. After entering battle, increases All-Type RES of all allies by 9%. Effects of the same type cannot stack.

Increases wearer's DEF by 20%. After entering battle, increases All-Type RES of all allies by 10%. Effects of the same type cannot stack.

Increases wearer's DEF by 22%. After entering battle, increases All-Type RES of all allies by 11%. Effects of the same type cannot stack.

Increases wearer's DEF by 24%. After entering battle, increases All-Type RES of all allies by 12%. Effects of the same type cannot stack.

We Are Wildfire

We Are Wildfire
HP: 740
ATK: 476
DEF: 463

-8% Received DMG to the party for 5 turns at battle start.<br /> Restores 30% HP to the party at battle start.

-10% Received DMG to the party for 5 turns at battle start.<br /> Restores 35% HP to the party at battle start.

-12% Received DMG to the party for 5 turns at battle start.<br /> Restores 40% HP to the party at battle start.

-14% Received DMG to the party for 5 turns at battle start.<br /> Restores 45% HP to the party at battle start.

-16% Received DMG to the party for 5 turns at battle start.<br /> Restores 50% HP to the party at battle start.

Best Relics and Planar Ornaments

Primary Stats

BodyHP %
Relic Feet
FeetSpeed
Planar SphereHP %
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG DEF % HP % Effect RES

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