Best Build for Feixiao

Feixiao Head
  • Stars: ★★★★★
  • Element: Wind Element Wind
  • Path: The Hunt The Hunt
  • Release: 2.5

Feixiao is a 5-star Hunt character who is very interesting as she is an outstanding DPS with an Ultimate Skill similar to Acheron's in the sense that the character doesn’t use energy.

As you probably know, Acheron gains charges for her Ultimate Skill by using her abilities and when her teammates apply debuffs to enemies. In Feixiao's case, it's almost the same, but she gains charges when her teammates attack.

This is why she fits so well in teams specialized in Follow-Up Attacks—since these teams tend to attack frequently, she gains more charges for her Ultimate. Not to mention, of course, that she also performs Follow-Up Attacks herself.

Additionally, she has an interesting mechanic in her Ultimate, allowing her to choose between 2 different attacks (out of a series of 6 hits, you can choose each one). One deals more damage to enemy toughness, while the other deals increased damage to enemies in the Weakness Break state.

Feixiao Body

Base Stats

HP: 1048
ATK: 602
DEF: 388
Speed: 112

Feixiao DPS

A very conventional build for a DPS; the only difference is that Feixiao greatly benefits from increasing the damage of her Ultimate Skill and Follow-Up Attacks.

Best Light Cones

I Venture Forth to Hunt

I Venture Forth to Hunt
HP: 953
ATK: 635
DEF: 463

Increases the wearer's CRIT Rate by 15%. When the wearer launches a follow-up attack, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 27% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."

Increases the wearer's CRIT Rate by 17.5%. When the wearer launches a follow-up attack, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 30% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."

Increases the wearer's CRIT Rate by 20%. When the wearer launches a follow-up attack, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 33% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."

Increases the wearer's CRIT Rate by 22.5%. When the wearer launches a follow-up attack, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 36% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."

Increases the wearer's CRIT Rate by 25%. When the wearer launches a follow-up attack, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 39% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."

Baptism of Pure Thought

Baptism of Pure Thought
HP: 953
ATK: 582
DEF: 529

Increases the wearer's CRIT DMG by 20%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36% and enables their follow-up attacks to ignore 24% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 23%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 9%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 42% and enables their follow-up attacks to ignore 28% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 26%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 10%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 48% and enables their follow-up attacks to ignore 32% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 29%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 11%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 54% and enables their follow-up attacks to ignore 36% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 12%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 60% and enables their follow-up attacks to ignore 40% of the target's DEF. This effect lasts for 2 turns.

Worrisome, Blissful

Worrisome, Blissful
HP: 1058
ATK: 582
DEF: 463

+18% CRIT Rate & +30% Follow-up Attack DMG.
After hitting an enemy with a Follow-up Attack, your team will obtain +12% CRIT DMG against that enemy. Max 2 stacks.

+21% CRIT Rate & +35% Follow-up Attack DMG.
After hitting an enemy with a Follow-up Attack, your team will obtain +14% CRIT DMG against that enemy. Max 2 stacks.

+24% CRIT Rate & +40% Follow-up Attack DMG.
After hitting an enemy with a Follow-up Attack, your team will obtain +16% CRIT DMG against that enemy. Max 2 stacks.

+27% CRIT Rate & +45% Follow-up Attack DMG.
After hitting an enemy with a Follow-up Attack, your team will obtain +18% CRIT DMG against that enemy. Max 2 stacks.

+30% CRIT Rate & +50% Follow-up Attack DMG.
After hitting an enemy with a Follow-up Attack, your team will obtain +20% CRIT DMG against that enemy. Max 2 stacks.

Swordplay

Swordplay
HP: 952
ATK: 476
DEF: 330

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Cruising in the Stellar Sea

Cruising in the Stellar Sea
HP: 952
ATK: 529
DEF: 463

Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

Increases the wearer's CRIT rate by 10%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).

Increases the wearer's CRIT rate by 12%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).

Increases the wearer's CRIT rate by 14%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).

Increases the wearer's CRIT rate by 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).

Only Silence Remains

Only Silence Remains
HP: 952
ATK: 458
DEF: 330

Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.

Increases the wearer's ATK by 20%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 15%.

Increases the wearer's ATK by 24%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 18%.

Increases the wearer's ATK by 28%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 21%.

Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetATK %
Planar SphereWind DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK % Speed Break Effect

Best Teams

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