Best Build for Dr. Ratio

Dr. Ratio Head
  • Stars: ★★★★★
  • Element: Imaginary Element Imaginary
  • Path: The Hunt The Hunt
  • Release: 1.6

Dr. Ratio is a 5-star character from the Path of the Hunt that many of us were able to obtain entirely for free, thanks to the numerous accolades Honkai Star Rail received during its first year of release.

Regarding the character itself, he is genuinely intriguing and somewhat atypical compared to other characters on the Path of the Hunt. However, he is, of course, oriented towards Single Target damage, as is common in his path.

Dr. Ratio reaps significant benefits when attacking enemies afflicted with debuffs (beyond the advantages provided by the debuff effects themselves). Therefore, he is a character often paired with at least one Nihility Path character, as you'll see further below in the Best Teams section.

He excels at dealing substantial damage to Single Targets, and his primary source of damage (though not to discount his effectiveness from other sources) comes from Follow-up Attacks. Moreover, depending on the number of debuffs on enemies, it becomes more likely for this character to activate them more frequently.

Dr. Ratio Body

Base Stats

HP: 1048
ATK: 776
DEF: 461
Speed: 103

Dr. Ratio DPS

A fairly standard DPS build. The key consideration is that Dr. Ratio deals significant damage with his Follow-up Attacks and greatly benefits from being accompanied by characters from the Nihility Path.

Best Light Cones

Baptism of Pure Thought

Baptism of Pure Thought
HP: 953
ATK: 582
DEF: 529

Increases the wearer's CRIT DMG by 20%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36% and enables their follow-up attacks to ignore 24% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 23%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 9%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 42% and enables their follow-up attacks to ignore 28% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 26%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 10%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 48% and enables their follow-up attacks to ignore 32% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 29%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 11%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 54% and enables their follow-up attacks to ignore 36% of the target's DEF. This effect lasts for 2 turns.

Increases the wearer's CRIT DMG by 32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 12%, stacking up to 3 times. When using their Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 60% and enables their follow-up attacks to ignore 40% of the target's DEF. This effect lasts for 2 turns.

Worrisome, Blissful

Worrisome, Blissful
HP: 1058
ATK: 582
DEF: 463

+18% CRIT Rate & +30% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +12% CRIT DMG against that enemy. Max 2 stacks.

+21% CRIT Rate & +35% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +14% CRIT DMG against that enemy. Max 2 stacks.

+24% CRIT Rate & +40% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +16% CRIT DMG against that enemy. Max 2 stacks.

+27% CRIT Rate & +45% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +18% CRIT DMG against that enemy. Max 2 stacks.

+30% CRIT Rate & +50% Follow-up Attack DMG.<br /> After hitting an enemy with a Follow-up Attack, your team will obtain +20% CRIT DMG against that enemy. Max 2 stacks.

Cruising in the Stellar Sea

Cruising in the Stellar Sea
HP: 952
ATK: 529
DEF: 463

Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

Increases the wearer's CRIT rate by 10%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).

Increases the wearer's CRIT rate by 12%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).

Increases the wearer's CRIT rate by 14%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).

Increases the wearer's CRIT rate by 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).

Swordplay

Swordplay
HP: 952
ATK: 476
DEF: 330

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Only Silence Remains

Only Silence Remains
HP: 952
ATK: 458
DEF: 330

Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.

Increases the wearer's ATK by 20%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 15%.

Increases the wearer's ATK by 24%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 18%.

Increases the wearer's ATK by 28%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 21%.

Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.

River Flows in Spring

River Flows in Spring
HP: 846
ATK: 476
DEF: 396

After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

After entering battle, increases the wearer's SPD by 9% and DMG by 15%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

After entering battle, increases the wearer's SPD by 10% and DMG by 18%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

After entering battle, increases the wearer's SPD by 11% and DMG by 21%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

After entering battle, increases the wearer's SPD by 12% and DMG by 24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereImaginary DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK ATK % Speed

Best Teams