- Stars: ★★★★
- Element: Wind
- Path: The Hunt
- Release: 1.0
Dan Heng is a 4-star character from the Path of the Hunt, and while we can't say that he's a bad character by any means, we also can't say that he's one of the most recommended in his path.
He fulfills his role well, which is the same as other characters in his path, dealing good damage against a single target (Single Target Damage), and it's not that he does it poorly, but it's a fact that there are too many characters who perform better than him.
Fortunately for Dan Heng's fans, we have his "Imbibitor Lunae" form, which is undoubtedly one of the most powerful characters in Honkai Star Rail due to the tremendous power of his attacks. Nevertheless, it must be said that until you obtain a more suitable Hunt character than him, he is a character that gets the job done.
Base Stats
Dan Heng DPS
Best Light Cones
In the Night
Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).
Increases the wearer's CRIT Rate by 21%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 7% and the CRIT DMG of their Ultimate is increased by 14%. This effect can stack up to 6 time(s).
Increases the wearer's CRIT Rate by 24%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 8% and the CRIT DMG of their Ultimate is increased by 16%. This effect can stack up to 6 time(s).
Increases the wearer's CRIT Rate by 27%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 9% and the CRIT DMG of their Ultimate is increased by 18%. This effect can stack up to 6 time(s).
Increases the wearer's CRIT Rate by 30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 10% and the CRIT DMG of their Ultimate is increased by 20%. This effect can stack up to 6 time(s).
Cruising in the Stellar Sea
Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).
Increases the wearer's CRIT rate by 10%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).
Increases the wearer's CRIT rate by 12%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).
Increases the wearer's CRIT rate by 14%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).
Increases the wearer's CRIT rate by 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).
Swordplay
For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Only Silence Remains
Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Increases the wearer's ATK by 20%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 15%.
Increases the wearer's ATK by 24%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 18%.
Increases the wearer's ATK by 28%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 21%.
Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.
Return to Darkness
+12% CRIT Rate.
16% chance to dispel a 1 buff from the enemy after hitting it. Max 1 time for attack.
+15% CRIT Rate.
20% chance to dispel a 1 buff from the enemy after hitting it. Max 1 time for attack.
+18% CRIT Rate.
24% to dispel a 1 buff from the enemy after hitting it. Max 1 time for attack.
+21% CRIT Rate.
28% to dispel a 1 buff from the enemy after hitting it. Max 1 time for attack.
+24% CRIT Rate.
32% to dispel a 1 buff from the enemy after hitting it. Max 1 time for attack.
Sleep Like the Dead
Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 35%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 42% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 40%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 48% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 45%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 54% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's CRIT DMG by 50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 60% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Best Relics and Planar Ornaments
Primary Stats
CRIT DMG
Energy Regen Rate