- Stars: ★★★★★
- Element: Physical
- Path: The Destruction
- Release: 1.0
Clara is a 5-star Physical DPS character in Honkai Star Rail who delivers impressive damage, primarily thanks to the assistance of Svarog, who ends up being the one truly dishing out the punches.
She is a very unique character since her primary source of damage comes from the counterattacks that Svarog will perform when someone dares to strike his favorite human. Ironically, this means we're very interested in having enemies focus their attacks on Clara, as it allows us to execute more counterattacks.
Fortunately, for both her and us, she is a character with decent durability for a DPS, thanks to the protection provided by Svarog. However, it will still be essential for her to be well-supported by her teammates, either through Healers or Tanks.
Base Stats
Clara DPS
Best Light Cones
Dance at Sunset
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 36%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 42%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 42%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 48%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 48%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 54%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 54%.
Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 60%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 60%.
Something Irreplaceable
Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 28%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 9% of the wearer's ATK. At the same time, the wearer's DMG is increased by 28% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 32%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 10% of the wearer's ATK. At the same time, the wearer's DMG is increased by 32% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 36%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 11% of the wearer's ATK. At the same time, the wearer's DMG is increased by 36% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
On the Fall of an Aeon
Whenever the wearer attacks, their ATK is increased by 8% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 12% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 10% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 15% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 12% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 18% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 14% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 21% for 2 turn(s).
Whenever the wearer attacks, their ATK is increased by 16% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 24% for 2 turn(s).
The Unreachable Side
Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 21% and increases their Max HP by 21%. When the wearer is attacked or consumes their own HP, their DMG increases by 28%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 24% and increases their Max HP by 24%. When the wearer is attacked or consumes their own HP, their DMG increases by 32%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 27% and increases their Max HP by 27%. When the wearer is attacked or consumes their own HP, their DMG increases by 36%. This effect is removed after the wearer uses an attack.
Increases the wearer's CRIT rate by 30% and increases their Max HP by 30%. When the wearer is attacked or consumes their own HP, their DMG increases by 40%. This effect is removed after the wearer uses an attack.
Flames Afar
When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 25% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 31.5% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 37.5% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 43.75% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
A Secret Vow
Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Increases DMG dealt by the wearer by 25%. The wearer also deals an extra 25% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Increases DMG dealt by the wearer by 30%. The wearer also deals an extra 30% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Increases DMG dealt by the wearer by 35%. The wearer also deals an extra 35% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Increases DMG dealt by the wearer by 40%. The wearer also deals an extra 40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Under the Blue Sky
Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Increases the wearer's ATK by 20%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 15% for 3 turn(s).
Increases the wearer's ATK by 24%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 18% for 3 turn(s).
Increases the wearer's ATK by 28%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 21% for 3 turn(s).
Increases the wearer's ATK by 32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 24% for 3 turn(s).
Best Relics and Planar Ornaments
Relic Sets
The Ashblazing Grand Duke + Champion of Streetwise Boxing
Planar Ornaments
Primary Stats
CRIT DMG
Energy Regen Rate