Best Build for Blade

Blade Head
  • Stars: ★★★★★
  • Element: Wind Element Wind
  • Path: The Destruction The Destruction
  • Release: 1.1

Blade is a 5-star Wind DPS character in Honkai Star Rail, known for his excellent damage output in both Single Target and Multi Target scenarios. One of the things that sets him apart from other characters in the Path of Destruction is the fact that he benefits more from HP% than ATK%, unlike most other characters in the Path.

His gameplay style is interesting because it involves gradually reducing his own HP to gain enhancements, and he also has the ability to self-heal. The key to playing Blade effectively is to take calculated risks to maximize his damage output while finding a balance to ensure he doesn't end up defeated, as there's no DPS that does less damage than one lying on the ground.

Blade Body

Base Stats

HP: 1358
ATK: 543
DEF: 485
Speed: 97

Blade DPS

A fairly standard build for a character specialized in DPS, with the caveat that in the case of Blade, health benefits much more than Attack. Keep in mind that Blade also has a very powerful Follow-up Attack and he benefits from losing health or being hit.

Best Light Cones

The Unreachable Side

The Unreachable Side
HP: 1270
ATK: 582
DEF: 330

Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.

Increases the wearer's CRIT rate by 21% and increases their Max HP by 21%. When the wearer is attacked or consumes their own HP, their DMG increases by 28%. This effect is removed after the wearer uses an attack.

Increases the wearer's CRIT rate by 24% and increases their Max HP by 24%. When the wearer is attacked or consumes their own HP, their DMG increases by 32%. This effect is removed after the wearer uses an attack.

Increases the wearer's CRIT rate by 27% and increases their Max HP by 27%. When the wearer is attacked or consumes their own HP, their DMG increases by 36%. This effect is removed after the wearer uses an attack.

Increases the wearer's CRIT rate by 30% and increases their Max HP by 30%. When the wearer is attacked or consumes their own HP, their DMG increases by 40%. This effect is removed after the wearer uses an attack.

A Secret Vow

A Secret Vow
HP: 1058
ATK: 476
DEF: 264

Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 25%. The wearer also deals an extra 25% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 30%. The wearer also deals an extra 30% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 35%. The wearer also deals an extra 35% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 40%. The wearer also deals an extra 40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Ninja Record: Sound Hunt

Ninja Record: Sound Hunt
HP: 1058
ATK: 476
DEF: 265

Increases the wearer's Max HP by 12%. When losing HP or restoring HP, increases CRIT DMG by 18%, lasting for 2 turn(s). This effect can only trigger 1 time per turn.

Increases the wearer's Max HP by 15%. When losing HP or restoring HP, increases CRIT DMG by 22.5%, lasting for 2 turn(s). This effect can only trigger 1 time per turn.

Increases the wearer's Max HP by 18%. When losing HP or restoring HP, increases CRIT DMG by 27%, lasting for 2 turn(s). This effect can only trigger 1 time per turn.

Increases the wearer's Max HP by 21%. When losing HP or restoring HP, increases CRIT DMG by 31.5%, lasting for 2 turn(s). This effect can only trigger 1 time per turn.

Increases the wearer's Max HP by 24%. When losing HP or restoring HP, increases CRIT DMG by 36%, lasting for 2 turn(s). This effect can only trigger 1 time per turn.

Flames Afar

Flames Afar
HP: 1058
ATK: 476
DEF: 265

When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 25% for 2 turn(s). This effect can only be triggered once every 3 turn(s).

When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 31.5% for 2 turn(s). This effect can only be triggered once every 3 turn(s).

When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 37.5% for 2 turn(s). This effect can only be triggered once every 3 turn(s).

When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 43.75% for 2 turn(s). This effect can only be triggered once every 3 turn(s).

When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereWind DMG
Link RopeHP %

Substats

CRIT Rate CRIT DMG HP HP % Speed

Best Teams

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