Best Build for Black Swan

Black Swan Head
  • Stars: ★★★★★
  • Element: Wind Element Wind
  • Path: The Nihility The Nihility
  • Release: 2.0

Black Swan is a 5-star character from the Nihility Path introduced in version 2.0 of Honkai Star Rail, specializing in Damage over Time (DoT) and standing out for her notably strong damage in this category.

Similar to other characters focused on Damage over Time, she greatly benefits from being paired with Kafka. However, what sets her apart from other similar characters is her ability to inflict significant damage on her own, as she self-boosts to deliver substantial damage. A quick way to grasp how she enhances her Damage over Time is to compare it to the "suspicion" effect of the Nihility Path in the Simulated Universe, as she boosts herself in a similar way to this effect.

Whether you choose to pair her with Kafka or not, Black Swan is undoubtedly one of the standout characters when it comes to Damage over Time. If you're interested in teams centered around DoTs, considering this character is a wise choice.

Black Swan Body

Base Stats

HP: 1087
ATK: 660
DEF: 485
Speed: 102

Black Swan DoTer

A fairly common build for a Damage over Time (DoT) character. Remember that DoTs cannot land critical hits, so we won't prioritize critical-related statistics. Moreover, Black Swan is one of those DoT characters that require a substantial amount of Effect Hit Rate. In her case, she benefits more than usual, as she also receives damage bonuses based on this statistic.

Best Light Cones

Reforged Remembrance

Reforged Remembrance
HP: 1058
ATK: 582
DEF: 463

Increases wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5% and the DoT dealt will ignore 7.2% of the target's DEF.

Increases wearer's Effect Hit Rate by 45%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 6% and the DoT dealt will ignore 7.9% of the target's DEF.

Increases wearer's Effect Hit Rate by 50%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 7% and the DoT dealt will ignore 8.6% of the target's DEF.

Increases wearer's Effect Hit Rate by 55%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 8% and the DoT dealt will ignore 9.3% of the target's DEF.

Increases wearer's Effect Hit Rate by 60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 9% and the DoT dealt will ignore 10% of the target's DEF.

Patience is All you Need

Patience is All you Need
HP: 1058
ATK: 582
DEF: 463

Increases DMG dealt by the wearer by 24%. After every attack unleashed by the wearer, the wearer's SPD increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 28%. After every attack unleashed by the wearer, the wearer's SPD increases by 5.6%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 70% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 32%. After every attack unleashed by the wearer, the wearer's SPD increases by 6.4%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 80% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 36%. After every attack unleashed by the wearer, the wearer's SPD increases by 7.2%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 90% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 40%. After every attack unleashed by the wearer, the wearer's SPD increases by 8.0%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 100% of the wearer's ATK, lasting for 1 turn.

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

Eyes of the Prey

Eyes of the Prey
HP: 952
ATK: 476
DEF: 330

Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.

Increases the wearer's Effect Hit Rate by 25% and increases DoT by 30%.

Increases the wearer's Effect Hit Rate by 30% and increases DoT by 36%.

Increases the wearer's Effect Hit Rate by 35% and increases DoT by 42%.

Increases the wearer's Effect Hit Rate by 40% and increases DoT by 48%.

Before the Tutorial Mission Starts

Before the Tutorial Mission Starts
HP: 952
ATK: 476
DEF: 330

Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy.

Increases the wearer's Effect Hit Rate by 25%. When the wearer attacks enemies that have reduced DEF, regenerates 5 Energy.

Increases the wearer's Effect Hit Rate by 30%. When the wearer attacks enemies that have reduced DEF, regenerates 6 Energy.

Increases the wearer's Effect Hit Rate by 35%. When the wearer attacks enemies that have reduced DEF, regenerates 7 Energy.

Increases the wearer's Effect Hit Rate by 40%. When the wearer attacks enemies that have reduced DEF, regenerates 8 Energy.

Good Night and Sleep Well

Good Night and Sleep Well
HP: 953
ATK: 476
DEF: 331

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

It’s Showtime

It's Showtime
HP: 1058
ATK: 476
DEF: 265

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 7%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 24%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 8%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 28%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 9%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 32%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 36%.

Best Relics and Planar Ornaments

Primary Stats

BodyEffect HIT Rate
Relic Feet
FeetSpeed
Planar SphereWind DMG
Link RopeATK %

Substats

ATK ATK % Speed Effect HIT Rate Break Effect

Best Teams