- Stars: ★★★★★
- Element: Lightning
- Path: The Abundance
- Release: 1.0
Bailu is a 5-star Healer in Honkai Star Rail known for her exceptionally high healing capacity, making her undoubtedly one of the most effective Healers in the game. The trade-off, however, is that she doesn't provide as much group support when compared to some other characters in the Path of Abundance. Nevertheless, if you want a Healer who excels at healing, Bailu should be one of the first characters you consider.
Another standout feature that sets her apart from other characters in her shared Path is her ability to automatically resurrect and heal an ally defeated on the battlefield. This can only happen once per battle, but it's indeed a valuable lifeline, acting like a form of insurance.
Base Stats
Bailu Healer
Best Light Cones
Night of Fright
Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 14%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 11% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.8%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 16%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 12% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.2%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 18%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 13% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.6%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).
Time Waits for No One
18% HP & +12% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.
21% HP & +14% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.
24% HP & +16% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.
27% HP & +18% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.
30% HP & +20% Outgoing Healing.
Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.
Shared Feeling
+10% Outgoing Healing.
Regenerates 2 energy for every party member after using Skill.
+12.5% Outgoing Healing.
Regenerates 2.5 energy for every party member after using Skill.
+15% Outgoing Healing.
Regenerates 3 energy for every party member after using Skill.
+17.5% Outgoing Healing.
Regenerates 3.5 energy for every party member after using Skill.
+20% Outgoing Healing.
Regenerates 4 energy for every party member after using Skill.
Quid Pro Quo
At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
At the start of the wearer's turn, regenerates 10 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
At the start of the wearer's turn, regenerates 12 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
At the start of the wearer's turn, regenerates 14 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
At the start of the wearer's turn, regenerates 16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Post-Op Conversation
+8% Energy Regeneration Rate & +12% to Ultimate's Outhealing.
+10% Energy Regeneration Rate & +15% to Ultimate's Outhealing.
+12% Energy Regeneration Rate & +18% to Ultimate's Outhealing.
+14% Energy Regeneration Rate & +21% to Ultimate's Outhealing.
+16% Energy Regeneration Rate & +24% to Ultimate's Outhealing.
Warmth Shortens Cold Nights
+16% Outgoing Healing.
Restores HP to all allies by an amount equal of 2.0% of their Max HP.
+20% Outgoing Healing.
Restores HP to all allies by an amount equal of 2.5% of their Max HP.
+24% Outgoing Healing.
Restores HP to all allies by an amount equal of 3.0% of their Max HP.
+28% Outgoing Healing.
Restores HP to all allies by an amount equal of 3.5% of their Max HP.
+32% Outgoing Healing.
Restores HP to all allies by an amount equal of 4% of their Max HP.
Best Relics and Planar Ornaments
Relic Sets
Passerby of Wandering Cloud + Longevous Disciple