Best Build for Aventurine

Aventurine Head
  • Stars: ★★★★★
  • Element: Imaginary Element Imaginary
  • Path: The Preservation The Preservation
  • Release: 2.1

Aventurine is a 5-star character from the Preservation Path who is quite peculiar in several ways, but undoubtedly, his greatest peculiarity is that he's a tank heavily oriented towards offense, which isn't too common in Honkai Star Rail, at least as of the writing of this text.

He's the typical tank that benefits greatly from Defense since this attribute helps him deal more damage and also provide better shields to his teammates. Additionally, his shields can stack, so if we reapply them, they will accumulate (there's a limit, but it's very high).

While he certainly fulfills the role of a tank perfectly, he's also capable of dealing considerable damage for a tank, thanks to abilities that deal significant damage (based on Defense) and enhancements that greatly aid him in that regard (such as being able to obtain a huge amount of CRIT Rate based on his Defense).

He stands out significantly for his Follow-Up Attacks (which he performs them very frequently and hits many times with them.), so yes, he's a tank that works wonders for Pure Fiction, although he's also a good option for the Forgotten Hall.

Aventurine Body

Base Stats

HP: 1203
ATK: 446
DEF: 655
Speed: 106

Aventurine Tank DPS

As we discussed in the introduction to this build, Aventurine is a tank heavily oriented towards offense, and therefore, his build will resemble that of a DPS more than what is typically seen with tanks in this game.

Best Light Cones

Inherently Unjust Destiny

Inherently Unjust Destiny
HP: 1058
ATK: 423
DEF: 662

Increases the wearer's DEF by 40%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 100% base chance to increase the DMG taken by the attacked enemy by 10%, lasting for 2 turn(s).

Increases the wearer's DEF by 46%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 46%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 115% base chance to increase the DMG taken by the attacked enemy by 11.5%, lasting for 2 turn(s).

Increases the wearer's DEF by 52%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 52%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 130% base chance to increase the DMG taken by the attacked enemy by 13%, lasting for 2 turn(s).

Increases the wearer's DEF by 58%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 58%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 145% base chance to increase the DMG taken by the attacked enemy by 14.5%, lasting for 2 turn(s).

Increases the wearer's DEF by 64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 64%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 160% base chance to increase the DMG taken by the attacked enemy by 16%, lasting for 2 turn(s).

Concert for Two

Concert for Two
HP: 953
ATK: 370
DEF: 463

Increases the wearer's DEF by 16%. For each character with a Shield on the field, the DMG dealt by the wearer increases by 4%.

Increases the wearer's DEF by 20%. For each character with a Shield on the field, the DMG dealt by the wearer increases by 5%.

Increases the wearer's DEF by 24%. For each character with a Shield on the field, the DMG dealt by the wearer increases by 6%.

Increases the wearer's DEF by 28%. For each character with a Shield on the field, the DMG dealt by the wearer increases by 7%.

Increases the wearer's DEF by 32%. For each character with a Shield on the field, the DMG dealt by the wearer increases by 8%.

Destiny’s Threads Forewoven

Destiny's Threads Forewoven
HP: 953
ATK: 370
DEF: 463

Increases the wearer's Effect RES by 12%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 0.8%, up to a maximum DMG increase of 32%.

Increases the wearer's Effect RES by 14%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 0.9%, up to a maximum DMG increase of 36%.

Increases the wearer's Effect RES by 16%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 1%, up to a maximum DMG increase of 40%.

Increases the wearer's Effect RES by 18%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 1.1%, up to a maximum DMG increase of 44%.

Increases the wearer's Effect RES by 20%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 1.2%, up to a maximum DMG increase of 48%.

Moment of Victory

Moment of Victory
HP: 1058
ATK: 476
DEF: 595

Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.

Increases the wearer's DEF by 28% and Effect Hit Rate by 28%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 28% until the end of the wearer's turn.

Increases the wearer's DEF by 32% and Effect Hit Rate by 32%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 32% until the end of the wearer's turn.

Increases the wearer's DEF by 36% and Effect Hit Rate by 36%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 36% until the end of the wearer's turn.

Increases the wearer's DEF by 40% and Effect Hit Rate by 40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 40% until the end of the wearer's turn.

Day One of My New Life

HP: 952
ATK: 370
DEF: 463

Increases wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack.

Increases wearer's DEF by 18%. After entering battle, increases All-Type RES of all allies by 9%. Effects of the same type cannot stack.

Increases wearer's DEF by 20%. After entering battle, increases All-Type RES of all allies by 10%. Effects of the same type cannot stack.

Increases wearer's DEF by 22%. After entering battle, increases All-Type RES of all allies by 11%. Effects of the same type cannot stack.

Increases wearer's DEF by 24%. After entering battle, increases All-Type RES of all allies by 12%. Effects of the same type cannot stack.

Best Relics and Planar Ornaments

Primary Stats

BodyDEF %
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereDEF %
Imaginary DMG
Link RopeDEF %

Substats

CRIT Rate CRIT DMG DEF DEF % Speed

Best Teams

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