Best Build for Argenti

Argenti Head
  • Stars: ★★★★★
  • Element: Physical Element Physical
  • Path: The Erudition The Erudition
  • Release: 1.5

Argenti is a 5-star character from the Erudition Path and stands out among other characters on this Path because, in addition to having good Multi-Target Damage (common in this Path), he also excels in Single Target Damage thanks to the powerful mechanics of his ultimate ability.

Undoubtedly, Argenti is a quite unique character in the Erudition Path. In addition to what has already been mentioned, he lacks Follow-Up Attacks, something not very common among characters in this Path. His main source of damage is his Ultimate, which boasts incredible damage percentages and has the peculiarity of not only launching an area attack but also following up with several attacks on random individual enemies (which contributes to his strong Single Target Damage).

If this character weren't already unique enough, he also has the ability to charge his Ultimate beyond the maximum (up to 180 Energy points) to deal even more damage. The key to unlocking the character's full potential lies in reaching those 180 Energy points to wreak havoc with his Ultimate.

Argenti Body

Base Stats

HP: 1048
ATK: 737
DEF: 364
Speed: 103

Argenti DPS

In our approach to Argenti's build, our primary goal will be to maximize his damage, much like any other DPS in the game. The key difference lies in our heightened focus on the damage output of his Ultimate Ability. This ability delivers colossal damage, far surpassing any other source of damage in his kit.

Best Light Cones

An Instant Before A Gaze

An Instant Before a Gaze
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT DMG by 36%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.36%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 42%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.42%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 48%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.48%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 54%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.54%, up to 180 points of Energy.

Increases the wearer's CRIT DMG by 60%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their max energy. Each point of Energy increases the Ultimate DMG by 0.60%, up to 180 points of Energy.

Before Dawn

Before Dawn
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT DMG by 36%. Increases the wearer's Skill and Ultimate DMG by 18%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%.

Increases the wearer's CRIT DMG by 42%. Increases the wearer's Skill and Ultimate DMG by 21%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 56%.

Increases the wearer's CRIT DMG by 48%. Increases the wearer's Skill and Ultimate DMG by 24%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 64%.

Increases the wearer's CRIT DMG by 54%. Increases the wearer's Skill and Ultimate DMG by 27%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 72%.

Increases the wearer's CRIT DMG by 60%. Increases the wearer's Skill and Ultimate DMG by 30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 80%.

Today is Another Peaceful Day

Today is Another Peaceful Day
HP: 846
ATK: 529
DEF: 330

+0.2% DMG for every point of Max Energy. Max 160 Energy.

+0.25% DMG for every point of Max Energy. Max 160 Energy.

+0.30% DMG for every point of Max Energy. Max 160 Energy.

+0.35% DMG for every point of Max Energy. Max 160 Energy.

+0.40% DMG for every point of Max Energy. Max 160 Energy.

Night on the Milky Way

Night on the Milky Way
HP: 1164
ATK: 582
DEF: 396

For every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 10.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 35% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 12.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 40% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 13.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 45% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 15.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 50% for 1 turn.

Eternal Calculus

Eternal Calculus
HP: 1058
ATK: 529
DEF: 397

Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

Make the World Clamor

Make the World Clamor
HP: 846
ATK: 476
DEF: 396

Restore 20 Energy upon entering the battle.
+32% Ultimate DMG.

Restore 23 Energy upon entering the battle.
+40% Ultimate DMG.

Restore 26 Energy upon entering the battle.
+48% Ultimate DMG.

Restore 29 Energy upon entering the battle.
+56% Ultimate DMG.

Restore 32 Energy upon entering the battle.
+64% Ultimate DMG.

The Day The Cosmos Fell

The Day the Cosmos Fell
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20% for 2 turn(s).

Increases the wearer's ATK by 18%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 25% for 2 turn(s).

Increases the wearer's ATK by 20%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 30% for 2 turn(s).

Increases the wearer's ATK by 22%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 35% for 2 turn(s).

Increases the wearer's ATK by 24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 40% for 2 turn(s).

The Seriousness of Breakfast

The Seriousness of Breakfast
HP: 846
ATK: 476
DEF: 396

+12% DMG.
+4% ATK after defeating an enemy. Max 3 stacks.

+15% DMG.
+5% ATK after defeating an enemy. Max 3 stacks.

+18% DMG.
+6% ATK after defeating an enemy. Max 3 stacks.

+21% DMG.
+7% ATK after defeating an enemy. Max 3 stacks.

+24% DMG.
+8% ATK after defeating an enemy. Max 3 stacks.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SpherePhysical DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK % Speed Break Effect

Best Teams

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