Best Build for Tighnari

  • Stars: ★★★★★
  • Element: Dendro Dendro
  • Weapon: Bow Bow
  • Region: Sumeru
  • Birthday: 29 December
  • Release: 3.0

Tighnari is a high damage Dendro Main DPS that benefits a lot from Dendro's compositions and Elemental Mastery to maximize the damage he can deal. It's vital to take him with a partner that provides him with a shield to avoid unwanted interruptions that reduce his damage. Recommended especially in Acceleration compositions (Electro + Dendro).

Tighnari

Base Stats

HP: 10850
ATK: 268
DEF: 630
Special Stat: +28.5% Dendro DMG

Tighnari Main DPS

Tighnari is a character clearly focused on being a Main DPS and stands out especially on Quicken teams. The Build is a very standard Main DPS that benefits from Elemental Mastery, as is the case with most Dendro element characters.

Recommended Skill Lvl & Constellations

Best Weapons

Hunter’s Path

Hunter's Path
Base ATK: 542
Primary Stat: 44.1% CRIT %

+12% Elemental DMG.
Increases CA DMG by 160% of EM for 10s or for 12 CA after hitting with CA and once every 12s.

+15% Elemental DMG.
Increases CA DMG by 200% of EM for 10s or for 12 CA after hitting with CA and once every 12s.

+18% Elemental DMG.
Increases CA DMG by 240% of EM for 10s or for 12 CA after hitting with CA and once every 12s.

+21% Elemental DMG.
Increases CA DMG by 280% of EM for 10s or for 12 CA after hitting with CA and once every 12s.

+24% Elemental DMG.
Increases CA DMG by 320% of EM for 10s or for 12 CA after hitting with CA and once every 12s.

The First Great Magic

The First Great Magic
Base ATK: 608
Primary Stat: +66.2% CRIT DMG

+16% Charged Attack DMG.
+16% ATK for every team member who shares element with wearer.
+4%/7%/10% Movement Speed for another element team members.

+20% Charged Attack DMG.
+20% ATK for every team member who shares element with wearer.
+6%/9%/12% fMovement Speed or another element team members.

+24% Charged Attack DMG.
+24% ATK for every team member who shares element with wearer.
+8%/11%/14% Movement Speed for another element team members.

+28% Charged Attack DMG.
+28% ATK for every team member who shares element with wearer.
+10%/13%/16% Movement Speed for another element team members.

+32% Charged Attack DMG.
+32% ATK for every team member who shares element with wearer.
+12%/15%/18% Movement Speed for another element team members.

Skyward Harp

Skyward Harp
Base ATK: 674
Primary Stat: +22.1% CRIT %

+20% CRIT DMG.
60% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 4s.

+25% CRIT DMG.
70% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 3.5s.

+30% CRIT DMG.
80% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 3s.

+35% CRIT DMG.
90% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 2.5s.

+40% CRIT DMG.
100% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 2s.

Scion of the Blazing Sun

Scion of the Blazing Sun
Base ATK: 565
Primary Stat: +18.4% CRIT %

After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 60% ATK as DMG and wearer will do +28% Charged Attack DMG to this enemy for 10s.

After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 75% ATK as DMG and wearer will do +35% Charged Attack DMG to this enemy for 10s.

After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 90% ATK as DMG and wearer will do +42% Charged Attack DMG to this enemy for 10s.

After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 105% ATK as DMG and wearer will do +49% Charged Attack DMG to this enemy for 10s.

After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 120% ATK as DMG and wearer will do +56% Charged Attack DMG to this enemy for 10s.

The Viridescent Hunt

The Viridescent Hunt
Base ATK: 510
Primary Stat: 27.6% CRIT %

50% chance on hit to deal 40% ATK as DMG (physical) for 6s every 0.5s with a Whirlwind that attracts enemies. Once every 14s.

50% chance on hit to deal 50% ATK as DMG (physical) for 6s every 0.5s with a Whirlwind that attracts enemies. Once every 14s.

50% chance on hit to deal 60% ATK as DMG (physical) for 6s every 0.5s with a Whirlwind that attracts enemies. Once every 14s.

50% chance on hit to deal 70% ATK as DMG (physical) for 6s every 0.5s with a Whirlwind that attracts enemies. Once every 14s.

50% chance on hit to deal 80% ATK as DMG (physical) for 6s every 0.5s with a Whirlwind that attracts enemies. Once every 14s.

Hamayumi

Hanayumi
Base ATK: 454
Primary Stat: 55.1% ATK %

+16% NA DMG and +12% CA DMG. This bonus is increased by 100% if energy is at 100%.

+20% NA DMG and +15% CA DMG. This bonus is increased by 100% if energy is at 100%.

+24% NA DMG and +18% CA DMG. This bonus is increased by 100% if energy is at 100%.

+28% NA DMG and +21% CA DMG. This bonus is increased by 100% if energy is at 100%.

+32% NA DMG and +24% CA DMG. This bonus is increased by 100% if energy is at 100%.

Windblume Ode

Windblume Ode
Base ATK: 510
Primary Stat: +165 EM

+16% ATK for 6s after using ES

+20% ATK for 6s after using ES

+24% ATK for 6s after using ES

+28% ATK for 6s after using ES

+32% ATK for 6s after using ES

Fading Twilight

Fading Twilight
Base ATK: 565
Primary Stat: 30.6% ER

+6/10/14% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.

+7.5/12.5/17.5% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.

+9/15/21% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.

+10.5/17.5/24.5% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.

+12/20/28% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.

Best Artifacts

Artifact Sets

Primary Stats

Sands of Eon
SandsATK %
EM
Goblet of Eonothem
GobletDendro DMG %
Circlet of Logos
CircletCRIT %
CRIT DMG

Substats

CRIT % CRIT DMG ATK % EM

Best Teams

Leave a Reply