- Stars: ★★★★★
- Element: Hydro
- Weapon: Catalyst
- Region: Fontaine
- Birthday: 18 December
- Release: 4.1
Neuvillette is a 5-star Hydro-element character who wields a Catalyst as his weapon, excelling in the Main DPS role due to his ability to deal significant damage on his own.
This is attributed to his incredibly powerful charged attack, resembling a water Kamehameha that he can channel for a few seconds. It inflicts substantial damage and boasts impressive range. The only drawback to this ability is the lengthy charge time, but fortunately, he has mechanics in place to execute the attack instantly.
Furthermore, Neuvillette is a character whose damage output increases when paired with characters of elements other than Hydro. Therefore, it is optimal to accompany him with Support characters from different elements. Despite this, it's worth noting that he also synergizes well with Furina.
Base Stats
Neuvillette Main DPS
Recommended Skill Lvl & Constellations
Best Weapons
Tome of the Eternal Flow
HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
HP is increased by 20%. When current HP increases or decreases, Charged Attack DMG will be increased by 18% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 9 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
HP is increased by 24%. When current HP increases or decreases, Charged Attack DMG will be increased by 22% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 10 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
HP is increased by 28%. When current HP increases or decreases, Charged Attack DMG will be increased by 26% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 11 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
HP is increased by 32%. When current HP increases or decreases, Charged Attack DMG will be increased by 30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Sacrificial Jade
+32% HP & +40 EM when wearer is not on field for 5s. Effect will be cancelled if wearer is on field for 10s.
+40% HP & +50 EM when wearer is not on field for 5s. Effect will be cancelled if wearer is on field for 10s.
+48% HP & +60 EM when wearer is not on field for 5s. Effect will be cancelled if wearer is on field for 10s.
+56% HP & +70 EM when wearer is not on field for 5s. Effect will be cancelled if wearer is on field for 10s.
+64% HP & +80 EM when wearer is not on field for 5s. Effect will be cancelled if wearer is on field for 10s.
Prototype Amber
Generates 4 energy (to character) and restores 4% HP (to party) for 6s every 2s after using EB.
Generates 4.5 energy (to character) and restores 4.5% HP (to party) for 6s every 2s after using EB.
Generates 5 energy (to character) and restores 5% HP (to party) for 6s every 2s after using EB.
Generates 5.5 energy (to character) and restores 5.5% HP (to party) for 6s every 2s after using EB.
Generates 6 energy (to character) and restores 6% HP (to party) for 6s every 2s after using EB.
Ballad of the Boundless Blue
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s.
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 10% and Charged Attack DMG will be increased by 7.5%. Max 3 stacks. This effect can be triggered once every 0.3s.
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 12% and Charged Attack DMG will be increased by 9%. Max 3 stacks. This effect can be triggered once every 0.3s.
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 14% and Charged Attack DMG will be increased by 10.5%. Max 3 stacks. This effect can be triggered once every 0.3s.
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 12%. Max 3 stacks. This effect can be triggered once every 0.3s.
Best Artifacts
Artifact Sets
Primary Stats
CRIT DMG